- But as you can see if you put a mg in the green cover north side, you have access to the vp and the point left. From the south house you don't have.
- Can you fix the ice in the start?
- Moved house B to the left. Both TP5 and VP2 can be taken if MGs are located at A or B. The points are out of range. Each point is around 50m at farthest points from A and B.
- Also fixed the ice. May want to keep the hole since it shows off the ice refreeze mechanic.

- I always used the house already in live version in the middle right. Right now with the bridge this building is way more strong. Too strong.
- The sight blocker has been removed so both house A and B cover the new TP5.
- Added truck for green cover to mirror the bridge walls.
- Building B was moved North a few meters to get the distances correct.

- In live version the fight is around middle vp and the left point yes. So who wins the middle gets 1 more vp and 1 stratagy point as reward.
- The new TP makes it so you can fight in the middle on a much wider scale. There was never any reason to go east of the middle VP. There were no points. Now you can flank to the right and get a TP for your trouble. Then attack across the water to the left to gain the middle VP. Or push the enemy cutoff to the north east. You have more options than run face first into MGs and AT guns until mortar decides a winner
