1. hm it looks so strange for me, playing all the time on the old cutoff and cover system. Because all the fences and cover are now without a strategypoint.
Also don't forget there is now a new path to attack the south cutoffpoint.
Maybe somehow a mix between live and reworked version? So that the fences and co are not complete alone?
2. Ignore right side. The only question is:
How far is it from north side to the muni and how far it is from south to their muni?
I would say it should be kind of equal in the live version or not? Also then the 2 houses fights action is useless as fuck. So when its in anyway almost balanced i want the old muni point left side.
In case change the norther muni points few meters.
New version uploaded to steam.
Everything in one picture time:
1. The cutoff changes make sense when you look from overhead. Houses (BLACK 1,2) mirror each other. Tractor mirrors truck (GREEN lines). Cemetary fences (YELLOW lines). The cutoffs can be flanked from the river(BLUE arrows) around the impassable areas (RED)
2. To get the balance correct for the MUNI points each point needed to move. South moved closer to base. North moved further from base.
House (AQUA 1) ws moved closer to munition to mirror south houses (AQUA 3,4). North house is small so the green cover tractor was left close to its original position to help balance buildings (AQUA 1,2).
3. The EAST side of the map points were adjusted for distance balance (WHITE arrows).
