Opening the Worldbuilder and measuring from approximately the closest BASE-to-BASE point and measuring the Widest Width in relation to the bases I have some numbers.
MAP NAME | CLOSEST BASE | MAP WIDTH |
Hill 400 | 312 | 535 |
Lienne Forrest | 320 | 475 |
Port of Hamburg | 357 | 392 |
La Gleize | 375 | 552 |
Essen Steelworks | 380 | 568 |
General Mud | 395 | 559 |
Lorch Assault | 410 | 489 |
Steppes | 445 | 605 |
Redball Express | 445 | 316 |
Lanzerath Ambush | 460 | 390 |
From this table I would say the best map size is something like Lienne Forrest.
The bases need to be around 300 - 400 meters apart. Otherwise it takes forever to get to the front line and forward HQs become OP.
The thing that helps flanking is width. The map needs to be wide enough to allow for flanking but not so wide that blobbing is OP. For example playing Steppes 3v3 is just a blob fest, zero fun. And too small means you can barely flank at all, for example 4v4 Redball.
For a 4v4 I think 400 to 500 would be optimal.
For a 3v3 I think 300 to 400.
Of course the map layout greatly decides how it plays. If all of the important points are in the corners the map feels too big, because it takes forever to get to the front line. A map like Essen feels very large because of the maze of buildings and tight corridors. You are always far away from where you want to be, because you cant get straight there.
ARTILLERY COMMENTS
I would be all for limiting artillery pieces to two for each player
