Profile of ShadowLinkX37
General Information
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Broadcast: https://www.twitch.tv/ShadowLinkX37
Steam: 76561198023067759
Residence: United States
Nationality: United States
Timezone: America/Detroit
Game Name: Shadow Link
Signature
Post History of ShadowLinkX37
Thread: USA scotts (M8A1)26 Sep 2021, 02:38 AM
lets bring it back to scotts please In: COH2 Balance |
Thread: Why British Armor / Tank14 Sep 2021, 06:02 AM
Didn't we just have this thread? https://www.coh2.org/topic/109216/brit-s-comet/page/1#post_id875231 In: COH2 Balance |
Thread: USA M1(ATgun) Balanced? Or OKW P4 unbalanced?13 Sep 2021, 02:42 AM
Whiteball, redball, lienne, general mud, basically all 4s maps that aren't angermunde and essen steelworks. That contains a lot of 3s maps too. Honestly most maps unless you're fighting on urban ones. My examples were simply showing RNG happens, and had nothing to do with tanks in different categories. The fact that I had a puma pen an IS-2 shows categories mean nothing when it comes to RNG because RNG is exactly that. You could argue any AT gun is the best ingame, they're all actually very capable at their jobs and vary from situation to situation. When the entire thread is telling you it was bad RNG, it was probably bad RNG. In: COH2 Balance |
Thread: USA M1(ATgun) Balanced? Or OKW P4 unbalanced?12 Sep 2021, 18:17 PM
Because jacksons have 20 range adv on p4s, can match their mobility, 220 max range pen and costs a whooping 5 fuel more. The jackson should win if you play it correctly and map allowing. The issue was when the jackson was caught out of position it could get away potentially if the p4 bounces. You had the best AT gun in the game in that situation as you had more pen with APDS and higher RoF, any other AT gun would have worse chances to pen in that situation. It was pretty bad RNG to bounce 4 times in a row but it happens. I had my puma frontally pen an IS-2 like 3 weeks ago, and just yesterday I had my su-85 bounce 4 times on the Tiger 1. It sucks but it happens. In: COH2 Balance |
Thread: USA scotts (M8A1)12 Sep 2021, 18:01 PM
I'm also very shocked about suddenly paths are OP. I didn't watch the tourney in question but it sounds like it's a bit of a knee-jerk reaction and was executed well. In: COH2 Balance |
Thread: USA scotts (M8A1)11 Sep 2021, 23:17 PM
Poll seems slightly biased. All the change options in last 2 quesitons are nerfs? I added a "buff" option to question 2. Airborne buffs don't really pertain to this poll in question 3. On topic: Before the heavy nerfs I thought the scott needed to either lose the smoke canister or be 2 hit, either would be fine at that time. I haven't really tested the scott since the nerfs and then the buffs nor have I seen them. I'd suggest a buff in someway in exchange for becoming 2 shot or losing the smoke canister. Semi-off topic: Why is this poll arriving now that we have the balance patch out and supposedly it was the last balance patch? In: COH2 Balance |
Thread: USA scotts (M8A1)11 Sep 2021, 23:04 PM
What does airborne have to do with scotts? In: COH2 Balance |
Thread: Why are snipers getting nerfed?9 Sep 2021, 02:23 AM
how does this work in teamgames on lane maps. You're gonna kill a sniper backed by 42 and 1-2 grens + sniper by just stacking infantry? This entire thread is trying to simplify complex issues that vary from game to game with the idea of "just outplay him xd" No idea how you'd ever beat OST on crossing in the woods 2s either vs sniper with USF. In: COH2 Balance |
Thread: Just back and didn't realized M3A1 is a heavy armor?7 Sep 2021, 22:22 PM
In terms of the balance team not changing it, it's not being changed = ok to them, but asking around a lot of people would jump right on the train of "teller OP". In: COH2 Balance |
Thread: Just back and didn't realized M3A1 is a heavy armor?7 Sep 2021, 19:59 PM
There's a bug where sometimes small arms will target the squad inside (and deal damage to it) rather than the vehicle itself. And in regards to mines, the M3A1 was indeed rebalanced to barely survive a mine while becoming more vulnerable to small arms (when they target properly) instead, which made things fairer for both parties involved. Why was the decision made to make it so mines don't 1 shot a super light? Should mines not 1 shot kubels, m3a1s and UCs? You invest 30 muni into a trap that your opponent knows could exist and they don't get punished for it is pretty dumb. In: COH2 Balance |
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