Isn't stream sniping a violation of the code of conduct?
Ghosting is 100% no go, stream sniping is ok when it's like friendly snipes and there's no harassment.
Thread: Congratulations balance team14 Apr 2020, 04:25 AM
Ghosting is 100% no go, stream sniping is ok when it's like friendly snipes and there's no harassment. In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 22:27 PM
As you can see, center-left squad is suppressed but the model i've circled is mid animation. It's a bit hard to tell in a still frame, but it is not in the air. The 2nd grenade comes from the far left squad which wipes the MG, and yes that squad was not suppressed before the grenade goes out.
If it has been fixed, that is good. If it's still there after the hotfix, we can check but at least there's an attempt In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 20:09 PM
Left IS trow the grenade before being suppressed
Not sure if there's a misunderstanding on what I meant or not, but the section on the center-left is suppressed before the grenade leaves his hand. That being the case, the range reduction should be in effect if it was any other squad, but on sections that is not the case. It's possible that he was close enough that he was in range regardless. I think the issue was I believed the 2nd grenade came from the crawling section on the far right when I think it comes from the far left section. My original post was aimed at the center-left section. Apologies. In: COH2 Balance |
Thread: Congratulations balance team13 Apr 2020, 19:20 PM
Yeah I mean it's pretty cancerous to fight "buff all my infantry and charge" blobs but the LMG42s were mid upgrade, bad choice IMO but w/e, no incendiary rounds on the right 42, repositioned it mid fight. Left MG42 got cheesed a bit because one of the sections got suppressed while throwing the grenade but they don't lose their range mid animation like other units do. That's more of gimmick BS than OP sections. Pgrens in the base but didn't move them up till near end of fight. It looks pretty dumb, but I think there were enough mistakes from OST there that it isn't so black and white as "section op". In: COH2 Balance |
Thread: USF Current State?13 Apr 2020, 16:57 PM
Greetings all, DAVE!!!!!WELCOME BACK ![]() Riflemen good now, jackson still OP, pak howie still OP, pershing sad in teamgames. |
Thread: Command Panzer IV13 Apr 2020, 06:35 AM
Buff the aura to provide acceleration and speed buffs, this combined with the 10% damage reduction will make it a vehicle to help in the "blitzkrieg" role allowing your medium panzers to close in vs allied TDs I like this idea, although I’d change the speed buff value. 10% of an acceleration is like 0.5 at the most. Not really worth mentioning a lot of times. In: COH2 Balance |
Thread: Ostheer Puma changes13 Apr 2020, 06:30 AM
Would it really become meta again with the command P4 behind tech? It kinda shuts down t70s but it’s not like OST is running over soviets early game anyways. In: COH2 Balance |
Thread: Tiger nerf13 Apr 2020, 06:22 AM
While I’m not going to say you’re wrong, the model and tests don’t incorporate elevation or debris. The expectation of perfect tests is clearly unattainable, but I think it’s probable that tests can show the pinnacle of performance given they’re done in vacuum environments a lot of times. In: COH2 Balance |
Thread: Are the patches making this game progressively worse?12 Apr 2020, 18:45 PM
Well this thread is a dumpster fire. Please everyone calm down and take a break from shitting on the balance team and each other. /locked In: COH2 Balance |
Thread: LOL why build heavy tanks anymore?12 Apr 2020, 16:50 PM
So in the dumpster with all other heavies? In: COH2 Balance |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
