I don't agree with this approach. I think the issue here is that unless you have your AT guns or tank such as a panther setup in position ready to immediately cancel the barrage, the "shotgun" part of the barrage still acheives its purpose, likely targeting those AT guns, or MG etc. Basically I think that the idea that it gets canceled will not arrive fast enough before the damage is done.
I hope the calliope is addressed in the future in some form, and at the absolute minimum has its front armor lowered from 160 -> 110. Similar to the jackson, this unit has no reason to be bouncing shells from p4s. Other adjustments would be welcome, maybe HP nerf with a price reduction etc.
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Post History of ShadowLinkX37
Thread: Calliope shotgunning nerf ideas22 Jul 2020, 19:54 PM
In: COH2 Balance |
Thread: Ghost shells21 Jul 2020, 19:06 PM
"Ghost shells" as I call them are when you're shooting at something with an AT source and the shell just disappears when it reaches the opponents vehicle. I've seen this happen with AT guns and tanks with AT capability. Unsure about handheld AT. The shell looks like it collides with its target but there's no vibration from the target, no damage, no ground explosion. It just disappears into nothing and being a complete waste of round. I'm sure other people have noticed this too. I'm not sure it's possible to fix because to me it would seem like this is an engine limitation. In: COH2 Bugs |
Thread: General Power of Factions in 1v1 16 Jul 2020, 20:55 PM
I'd say the strongest faction is the one with the most power spikes throughout the game. If a faction has none, or smaller spikes compared to others, I'd say that is the weaker faction. In: COH2 Balance |
Thread: The COH2 Ability Guide Mark 2.016 Jul 2020, 20:15 PM
"For mother Russia" no longer gives +50% accuracy, instead gives +25% In: Guides |
Thread: General Power of Factions in 1v1 16 Jul 2020, 19:02 PM
In: COH2 Balance |
Thread: Centaur16 Jul 2020, 17:33 PM
I find the centaur good currently. Although I do think going for it can be quite risky. Frankly more risky than going ostwind as OST due to the centaurs lower mobility. Lowering its price in exchange for maybe a slight mobility buff and armor reduction could be a good spot to touch on IMO. Although I think the vet 1 needs to be considered heavily. It can currently wipe 2x AT guns with ease if it manages to survive the initial push in. In: Lobby |
Thread: At what point Autohotkey becomes cheating?16 Jul 2020, 02:37 AM
?? My man spirit? |
Thread: Unresponsive controls12 Jul 2020, 23:44 PM
Also I dont know if this is a bug but sometimes, if a mortar shell lands next to a squad, some soldiers start crawling on the floor and the squad does not respond to any commands for several seconds Yeah that's frustrating. They often don't respond to retreat either for a few seconds. Another frequent one I run into is your squad getting deselected in a garrison if a model dies from the squad. In: COH2 Gameplay |
Thread: The state of 3v3 map pool12 Jul 2020, 06:17 AM
This right here is why mud is great in the 3s pool. 3 players allows for more infantry play as opposed to MG42 spam and bunker camping. Few complaints about mud though, needs a little attention to in terms of cover placement near back points and the base placement can be really awkward in 3s. Sometimes you get a player in the back and front as opposed to guaranteeing 3 designated slots. Can be really punishing retreat wise. In: Lobby |
Thread: Proposed Sturmpio changes9 Jul 2020, 19:48 PM
Eh agree to disagree. There are many issues with the raketen currently both good and bad. It's T0 but it's rather meh alone. 2x up though and it's pretty cancerous. In: COH2 Balance |
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