Was probably because rangers at the time were probably the strongest elites in the game, and when the OP unit gets nerfed people can't abuse it anymore. It was just kinda hypocritcal literally next patch they then gave grens their damage reduction after saying they just wanted to remove it from the game. Keep in mind though that urban assault wasn't a doctrine yet, so the sprinting ranger zook blob wasn't a thing. It was pretty rare imo to see rangers wasted on super zooks when you could've had one of the best elites and jacksons backing it up.
I never really understood why people complained so much about rangers losing their DR. They're a large squad with fantastic firepower and good RA. Especially since they can equip SuperBazookas. A DR enabled AT squad was weird.
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Post History of ShadowLinkX37
Thread: Conscript PPSH assault package1 Nov 2020, 23:54 PM
In: COH2 Balance |
Thread: Conscript PPSH assault package1 Nov 2020, 23:34 PM
Hey wait a minute! Damage reductions were removed off rangers because we didn't want them in the game!!!!!111!!!11!!!!11111!11! Conscript PPSHs are just power creeped out. They're ok, they're not 7-man or SVTs though. Also with how shocks are now and you can basically have any heavy you want with shocks in that doctrine there isn't a reason to use PPSH cons. why should a unit`s usefulness be tied to veterancy? units need to be viable at vet 0 not at vet X.. Laughs in obers and air landing officer. In: COH2 Balance |
Thread: Why Ostheer is OP29 Oct 2020, 02:35 AM
So basically, OST is OP because of their entire roster and combined arms is OP. Alrighty. In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry22 Oct 2020, 01:07 AM
I'll play with you if you want ![]() In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry21 Oct 2020, 21:40 PM
If that didn't bring a smile to my face from memories with you I'd be upset with myself. ![]() On topic: All heavies suck. Pershing just requires more micro cause not as beefy and has slightly more mobility. Mobility means less the more players you add. Take that with what you will. Pershing may as well be considered a 1s and 2s tank only if JT/Ele/KT are considered teamgames only at that point. In: COH2 Balance |
Thread: Perfect example of arty dominanz and BS mechanics (4v4)16 Oct 2020, 18:51 PM
I was gonna move this from the balance section because of our unwritten rule of OPs requirements for the balance section, but I think the responses have turned the thread for the better here. Carry on. Arti spam is a problem in 3s and 4s, and all factions have the means to contribute to the cancer. You have not experienced true arti hell until when you have played a game where one dude builds nothing but LeFH guns. and his teammates cover for him. their long range means they can stay by the base sector. even with access to IL2 strikes, they can be replaced faster than you can destroy em Flashbacks intensify In: COH2 Balance |
Thread: Panther time to fire is slow need a vet buff13 Oct 2020, 04:35 AM
Impossible, I recheck the stat and I see this You might be thinking of "combat blitz" the OKW version of blitz. The first stats you posted are the ones for OST "blitzkrieg" I believe. The old version of "combat blitz" that was nerfed years ago used to give a +100% accuracy boost when activated. It has since been nerfed to give a slight reload buff among other buffs I cannot recall off the top of my head. In: COH2 Balance |
Thread: Why Soviets are OP6 Oct 2020, 03:38 AM
Cheap = more expensive than the USF AT gun apparently. Readily available = Only the raketen. Good thing we have asymmetric design where OKW can have easy access to AT guns while USF gets free squads with better DPS than that of rifles. In: COH2 Balance |
Thread: USF armour5 Oct 2020, 03:24 AM
Arguably it's now the British because of their lack of good infantry, especially at range. ????? In: COH2 Balance |
Thread: Helmets OP26 Sep 2020, 23:27 PM
/locked for obvious reasons In: Lobby |
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