Played brits in the new patch but only 1 game so far so take everything with a grain of salt. 3v3 game.
I think the ALO feels pretty good now. Situational based on map, but decent. Vets decently.
Centaur mobility is too high IMO. I didn't think the centaur or ostwind needed buffs since they were both already very good in the previous patch. I'd say they're balanced against each other currently, I think they're both too strong in terms of damage output and mobility. Didn't even get to try EWS centaur because I went anvil and sextons, but vet 2 centaur is as fast if not faster than a p4. It's pretty crazy.
Hotkey changes on brits is terrible.
Medkit nerf was needed but I didn't think the research time needed to be 25 seconds. Honestly wasn't too bad though. You can really feel the 45 muni cost though. So working as intended.
I hated the pyrotechnics hotkey changes as well.
I liked engineers in T0, just again, not where they are on hotkeys. They're not good to build early for combat but they're at least accessible for back capping a bit earlier.
Bolster = unchanged, so what do I rush? Bolster. Shocker. Still too good IMO.
Firefly: I use them every game and to good effect prepatch and post patch. I didn't think they required buffs. That being said, apparently a lot of other people did and who am I to say no to buffs to my favorite unit. It didn't need it IMO, but i'll love slapping 640 tanks to 0 in 12 seconds all the same with the buffs. Odd change with tank commander icon as opposed to tulips but either way didn't really matter for the firefly.
JLI are still uncounterable with brits without commandos.
Commandos are still OP because of their camo. Only weak to IR StG44s.
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Post History of ShadowLinkX37
Thread: Winter 2021 Balance Patch - Discussion 27 Feb 2021, 00:45 AM
In: COH2 Balance |
Thread: Winter Patch Buglist 202127 Feb 2021, 00:17 AM
ISU-152 concrete piercing round remains 70 munitions. Should be 60 post patch as stated in notes. In: COH2 Bugs |
Thread: 2020/2021 Winter Balance Update NOW LIVE27 Feb 2021, 00:04 AM
Yes I am also wondering about the hotkeys. Brits since release on grid was sections on Q, vickers on W and then UC. And now we just slap engineers on the farthest left slot moving every other unit over a key for no reason.... why not just have them replace the medic slot... In: Lobby |
Thread: Pak40 spins around for a while and then sets up26 Feb 2021, 19:32 PM
I am also confused based on this timestamp. As you've just said, there are times where we issue directional orders directly ontop of the pak gun and we think they're alligned to the original position, I'm guessing here is the problem. Just going to assume that the the order is just ever so slightly off center and the engine thinks the best possible path is to move forward and circle back. Honestly you could basically chalk it up to pathing not being the best either. In: COH2 Bugs |
Thread: New Community Manager: JohnT_RE23 Feb 2021, 22:38 PM
Welcome In: Lobby |
Thread: MG34 is OP16 Feb 2021, 20:16 PM
RollingStone, he's talking about hmg34. Yes, that one you need at least 2 to suppress blob charging in front of it, always losing 1 in meantime. I honestly don't know if he's talking about the MG34 or 42. Because he mentions you can build it immediately, which only applies to the 42. He also mentions counter barrage which is mostly an OST ability. Honestly this thread is doing better than I expected. In: COH2 Gameplay |
Thread: PAK-43, static Howitzers, and Emplacements rework.15 Feb 2021, 16:19 PM
Thing is, the second enemy\you dont have offmap + recon combo, which is cancer on its own right, arty spam in team games become real. This +1. Heavy howitzers are easily countered by doctrines, most noteably the be-all doctrines, but if no one picks a doctrine with an offmap heavy howi spam becomes extremely difficult to defeat, and it only gets worse as the game lengthens. This is the core reason why a lot of us were against the popcap reductions on the LeFH and the ML-20 a few patches ago. The problem wasn't the howitzers, but their counters being everywhere. In: COH2 Balance |
Thread: Hacking 4v415 Feb 2021, 14:46 PM
This is just a chat function. Anyone can do it ingame. In: Replays |
Thread: [Winter Balance Update] UKF Feedback10 Feb 2021, 23:46 PM
The problem with "just buy a mortar" is the opposing brit player doesn't have to do that. So he gets another section or something else because the MG can both dislodge other MGs AND doesn't have to spend manpower elsewhere. Similar problem with the zis barrage. Yeah it's an AT gun but it can also just get rid of MG teams because it's a "field gun". Even though soviets have a perfectly fine mortar. At a cost? Sure, but if it makes your opponent retreat and you get territory for it it's all worth it. Really am trying not to sound elitist right here but you should try paths (probably I&R paths) against OST players. When they go MG42 opener which basically is 90% of all games it just invalidates the MG because your troops can see it basically all the time. And it's "balanced" you could say because paths otherwise are pretty meh alone in combat and airborne ones are just in need of help and the doctrines are meh etc. It is really is frustrating to have the backbone of your OST comp just not function because of a single unit. Lastly I never liked the "Well MG damage doesn't matter because MGs shouldn't fight MGs for long periods of time" arguement. Yeah in a perfect world everyone has mortars in their comp and has flanking infantry and smoke etc, but it's no secret that in teamgames when you're holding a garrison and your opponent is holding the other, damage is what matters, and the vickers is no slouch in that. In: COH2 Balance |
Thread: [Winter Balance Update] UKF Feedback10 Feb 2021, 19:15 PM
Mortars are intended to counter MGs teams, something the brits solely lack.
Pyro + vickers nondoc is pretty lame to just creep forward pushing your opponent out while he can't return fire or see you. Similar to OST pios or pathfinders just seeing their opponents without your opponent being able to do anything about it. In: COH2 Balance |
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