I'm not sure what the point of this thread/post is. ALL units do better when flanking.
Saying the T34/76 has "high penetration at close range" is a bit misleading. It isn't anything beyond what most other tanks receive and doesn't have the raw stat to back up the "high penetration" claim.
Playing the name game and what units receive what names is simply the definition of semantics and pointless in most cases.
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Post History of ShadowLinkX37
Thread: flank vehicles10 Mar 2021, 16:09 PM
In: Lobby |
Thread: destroy engine mechanic9 Mar 2021, 16:54 PM
I'd just like to point out we're talking about the M6 heavy AT mine correct? Not the M8 mine(?) whatever that is. Anyways they're really punishing mines, probably too punishing, but OST and USF both get them and honestly the OST one is better because they're super hard to see because they're thin bar mines as opposed to circular mines. They're more noob punishes though, as higher end players are typically looking for mines when you're operating vehicles and they become less effective the higher the ELO becomes. In: COH2 Balance |
Thread: dealing with assault grenadiers early game7 Mar 2021, 23:03 PM
Don't rifles shred ass grens? Just gotta stay away from tight corners if possible. Pretty sure rifles destroy them if they close from 35. Grab bars when possible. If you're looking for a light vehicle, the M20 is decent as well as the AAHT. Biggest issue I see happening if there's good MG42 play behind it, but ass grens are CP0(?) I think and that would delay ass grens coming out. |
Thread: Sandbags nerfed enough? Nope6 Mar 2021, 02:12 AM
I'm not gonna delve into the topic of what to do here but as far as the clip goes, it looks like elpern was getting smashed a bit, and when you get smashed people really tend to fortify their territory with bags. I think that's a decent explaination to the clip. In: COH2 Gameplay |
Thread: Maxim aoe suppression is too much6 Mar 2021, 02:05 AM
Yeah I just used this ingame and the AoE suppression from sustained fire is pretty nuts. In: COH2 Balance |
Thread: These mg changes are terrible6 Mar 2021, 02:03 AM
shit, i though i was on the balance forum, not the whine and offer no solutions, or even proper problems forum.... can the mods please link me to the balance forum? Nailed it In: COH2 Balance |
Thread: Snare Inconsistency.3 Mar 2021, 23:44 PM
I think bare minimum the issue of tanks not being snared at 75% and dead at 0% and CDs of all snares should be standardized. The other things being standardized would be nice as well, but less crucial given those are fixed. In: COH2 Balance |
Thread: USF atnade behind 55 fuel wall?28 Feb 2021, 22:18 PM
REs with zooks if you go racks, captain has AT gun, and the 50cal has AP which is perfectly fine vs OST lights and "ok" vs puma. Against the luchs the AP isn't really enough but luchs doesn't come out till like 7 minutes. Also double officer works if you really wanna keep on the pressure and don't mind locking access to the pack howie. In: COH2 Gameplay |
Thread: OKW using sextons27 Feb 2021, 23:25 PM
In: Replays |
Thread: Winter 2021 Balance Patch - Discussion 27 Feb 2021, 01:41 AM
I didn't get to try it out. I don't think it's going to be a major factor though. Bofors are just really annoying to take down. It's going to be a more "win more" aspect rather then a game changer. AEC will still be the go-to. In teamgames now though it'll also just be nice to have AA that isn't the centaur, although as I stated the centaur is now incredible, so it's not like brits were lacking AA. Honestly it'll just be annoying in the lategame to just try and cap VPs and there will a bofors there that will take minutes to take down unless you have heavy arty. In: COH2 Balance |
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