1. And crates are also only put in you base, because they are immovable just like a bunker. They are very rarely deployed anywhere else for the same reason OST does not typically build forward bunkers in 1s and 2s. It's extremely inconvinient, inefficient and vulnerable to the enemy. The whole forward healing edvantage people are trying to push here is nonexistent.
you are GREATLY overstating the drawbacks of the medkits here. they are like bunkers are they? iirc players dont forward build bunkers because they cost 125mp and 60mu, not because they are immobile. and if you are so bad at soft retreats and holding ground that a 3 use med kit can fall into enemy hands i really dont know what to tell you... you have NEVER pushed off an enemy with 2 volks and a sturm before? if they introduce a level lower than easy bots you might get the chance to see the advantage of being able to do that then heal up and have full health squads without giving up a lick of field presence
3. No you can't without an exploit. SP drop a stack of 3 crates and you only heal 1 squad per crate. Also, unless you rolled some really nice RNG chances are you are still going to need to reinfocre lost models after retreat most of the time and medics will heal damaged models while they do that. So practically there is very little advantage here uless you want to send out not fully reinforced squads back to the field.
and if the enemy is forced off and you dont take losses or drop say a single volks model what then? ever played against white phospherus? its nice not having to retreat. do you know what the soviet do if they take a shit kicking and dont drop models? the only thing they can do- pay more than a squads worth of MP and retreat to base. no exceptions. double whammy on the field presence AND they are only going to heal half a squad at a time. so boo fucking who that it costs a grenades worth of munitions to bring 3 squads up to fighting strenght on field, on demand without so much as delaying your push
4. As I sad, that's a tradeoff if you got too greedy and pushed the ambo too deep and made it vulnerable. Same goes for every other thing you mentioned including crates. BTW, you can't heal while in combat and you better have at least 3 squads where you placed it, otherwise you are wasting even more MU.
do yours expire or....? cuase when I use them im pretty sure they stay in the nice safe place i left them until i use them. i swear the players who learned to play before "blob you infantry at the enemy then mass retreat to FRP rince and repeat" WFA was released never learned what EFA players called a soft retreat...
7. Do you even realise that this makes it an even bigger waste of MU in this situation? 30 per squad just to deny it to your enemy? What a bargain.
you have the OPTION of using them all up to deny them to your enemy, much like you have the OPTION to gain 5 fuel and deny the enemy a team weapon you dont HAVE to. which is the worse of 2 evils? pay 0 mu to heal your squad or pay 30 muy to heal 1 (or 2) of your squads and 2 (or 1) of the enemies? are you REALLY worse off paying 30mu for a freshly healed unit ON THE FRONT than give your enemy free healing? you sao sure about that?
8. In the first place, you aren't even going to put in MU for healing because you want more grenades for garrison clearing and winning engagements in the early-game.
See, works both ways.
ever charged into battle with a 5 model volks squad with 10% health? no matter how many grenades you hgave you will not win that engagement because having a fully healed unit is more important than grenades. having a fully healed unit you never had to waste 2 min running to and from base and are able to keep feeding the enemy pressure is even better
11. And then need to backtech for a mere 400MP + 50FU if you don't want to bleed MU like a pig the rest of the game.
boo who? if a USF player decides to get an .50 cal? what do they do for an AT gun? back tech and you know what their back teching doesnt give them? a forward healing/reinforcement point nor access to a super heavytank
its called a choice. make it. or you can wait for your infantry to LITERALLY heal themselves for no investment at all.
you cant have it all