What, like Rear Echelons getting it for free at vet 3?
Or Pfusis getting it as part of their anti infantry package?
Yeah, I can see how much of a 'trade off' is needed to make those units balanced. Truly, these upgrades taketh as much as they giveth.
RE 5th man is earned. If you lose your squad that is it. No more 5th man. It doesn't raise the floor it is a ceiling. There is a huge difference
And yes. The fussies are a decent example as it is a choice that Removes the option for 2 Shreks. It's a decision the player has to make and once they make it there is no going back. You can't take the extra Man AND double sling AT too. It's a tactical decision.
Same with grens even. The 5th man removes the option to get the lmg42 which centralizes their DPS so even as they drop models they are able to keep the pressure up. A choice.
Notice what doesn't have a drawback? Bolster.
The Soviet 7th man has many buffs provided but it either costs SUBSTANTIALLY more or requires a full tech and THEN takes up their only weapon slot. You have a few choices to make there.
Yeah it's not like dropping 35 fuel on it isn't a trade off in itself.
Why bother with anything then? There is actually more to this game than just costs. Or there is supposed to be. The fact of the matter is you can buy 25% more dps and health and appearently thr only way to balance that is to make it so the unit isn't viable unless you do. That's bad design. That's very very bad design.
I'm not saying that Tommies/UKF/bolster don't need any changes, but this is quite irrelevant. Sturmpioneers are a 300mp close range unit, they are meant to beat 270mp rifle infantry. Even Riflemen that are 280mp and a close/mid range orientated squad will almost always lose to Sturmpioneers closing in.
And Tommies are 270mp long range unit designed to excel in cover. As a member of the balance team it's a bit alarming that you are flat out saying "it doesn't matter if you are using the unit EXACTLY as it's intended to do and the enemy is using NONE of the tactical features like cover or vision and are supposed to win because their unit costs 10% more.
At what point are Tommies supposed to be able to win, if not under ideal circumstances and with the enemy doing nothing at all to reduce incoming damage?
Can we get a statement on the record as to if the direction of the balance team is to ensure that the only variables that matter in infantry combat what so ever going forward is cost?
Is this going to start applying to vehicles as well? Will a p4 driven in reverse (because no attempts what so ever to reduce incoming damage while at the same time making a mockery of core game mechanics) lose outright to a t34/76? Keeping in mind there is a decent cost difference in play here.
No. If the sturms were closing in yellow cover at even partially I would buy this reasoning but not closing head on against a squad that that is dug in and is SUPPOSED to excel under those very static restrictions.