Veto as many long range late-game grind maps as possible.
Work on your stuka dodging skills.
always try to screen for you tank with inf, double pak/rak is usf worst enemy.
Calliope or Airborne are usually the go to commander but youre right, with airborne you need a teammate that can provide the arty so i guess calliope is the safer option in random games.
double jackson can deal with pretty much any axis armor, keep them alive at any cost
and than the usual late-game stuff:
find weak spots in your opponent lines
go for wipes not map control
set up dives to hunt enemy rocket arty (try to spot where they park them after their salvos, sweep your way, get a sherman on hold fire and prio vehicles and go in)
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Game Name: CreativeName
Game Name: CreativeName
Post History of CreativeName
Thread: Late game USF in 2v2?19 Oct 2020, 15:07 PM
Thread: Pershing blows - USF Heavy Cavalry18 Oct 2020, 16:15 PM
Pershing is fine as it is
WP on a tank is cancer imo, specially on a heavy.
None of those changes are needed and all together are straight up bonkers.
Support your Pershing like every other heavy and it will do work but dont stall for it and expect it to carry the game on its own
Thread: So...my Tiger kept bouncing against a KV-129 Sep 2020, 17:32 PM
29 Sep 2020, 16:36 PMProtos Angelus
You are the dude that said shrek pgrens in yellow cover and p4 flanks counter a KV1... maybe try to deal with a 15min KV1 before you make more useless posts
In: COH2 Gameplay
Thread: Why Soviets are OP24 Sep 2020, 21:13 PM
24 Sep 2020, 20:29 PMelchino7
1. i checked some of my replays (mixed automatch and tourney) and the flamer timing was anything between 2:40 and 4:05, which doesnt say alot about the usual game obviously but you can get the flamer significantly faster than 3:30 when you rush munitions (which i usually do as soviets)
2. what i meant was that soviets reach their full t0 army with either 4cons+ce or 3cons+2ce earlier than any other army completes their t0/t1 army, combined with a flamer push soviets should get good portion of the map and harras their opponents income. excluding very aggresive early game play like 221/ostruppen
3. nothing to add, youre basically right. of course soviets plays from behind against ostruppen but i wouldnt set that sitiation as their normal early game situation, even tho ostruppen is played a ton
Thread: Why Soviets are OP24 Sep 2020, 16:18 PM
24 Sep 2020, 15:54 PMelchino7
im not entirely sure if we are talking about the ostruppen matchup or not :/ if so, you are right, otherwise:
3:30 for you first flamer is insanly late
4:30/5:00 except for the ostruppen matchup, soviets have more squads on the field than any other faction
i dont see the weakness
when okw goes for flak at 6min they only have 3 volks, soviets should have better map control by then.
spamming oorah is a noob trap, just dont do it.
You are right, during teching soviets are vulnerable but i dont get where "From this point onward is all about surviving playing defensively with 25% to 40% of map control" is coming from?
that happens against ostruppen, maybe assault grens on some maps and nothing else unless you get outplayed
skipping flamer when you go for svt cons is another trap imo
Thread: Why Soviets are OP24 Sep 2020, 15:50 PM
24 Sep 2020, 15:10 PMgbem
basically everything you say is very exaggerated.
weapon upgrades > mines is just wrong
an lmg-gren that hit a mine wont beat a con, same with stg volks. Mine spam is probably the strongest aspect of soviet play, dunno why you are trying to tell me its not. It legit destroys you when you dont sweep and not a single other faction can match soviets in their ability to spam them.
in the okw vs sov matchup, soviet mines cost the same and are stronger. Volks lose more dps per mine than cons, are more expensive to reinforce and are more spammable with double engies.
okw cant afford to spam mines, your sturm pios has to sweep and fight and you need the munis for stgs, flame nades and med crates.
in the ost vs soviet matchup, soviet mines bleed and force retreat on evey hit while s-mines can be avoided by reading signs. dunno how you can argue that ost mines are better when you can trade 10 muni for 30mp with one trip wire
Teller mines are gold, i agree on that
"it also means sacrificing much of the map in a defensively styled play while having 0 offensive potential at all..." simply not true, push off a squad and plant a mine, hows that defensive?
upgraded volks and lmg grens dont dominate cons, they just dont. And when we are talking about pre-light vehicle phase, you cant expect to have upgrades on all your units
id say the mid game starts with light vehicles/tanks hit the field, so t70 fits into early to mid game unit but i guess that depends on your definition of early/mid game.
the maxim is not shit but i guess im kinda alone on that opinion, supression is fine
and iirc it packs up alot faster than the mg34/42 so it is more mobile
note: i do hope we are talking about 1v1 and 2v2, otherwise this is pretty pointless
i suggest to watch some soviet tournament games, specially from asiamint
Thread: Why Soviets are OP24 Sep 2020, 14:47 PM
24 Sep 2020, 14:37 PMgbem
flamer against soviet is suicide, have fun losing half of your men to mines and trip wires everytime you cap. and weapon upgrades dont help you push cons behind sandbags, kill a t70 or sweep mines. your inf is slightly stronger, not dominating
id take a mobile 6man maxim over mg34 any day, specially when you can keep it on the field with merge.
Thread: Why Soviets are OP24 Sep 2020, 14:31 PM
24 Sep 2020, 14:24 PMgbem
All youre saying is that soviet early-mid game is weak cause its weak, id like to hear an argument why. You dont need a doc to compete, i dont understand why you say that. soviet stock army can deal with everything except ostruppen.
Yes soviet early-mid game isnt op imo, but far from weak.
You dont need an m3 against okw, double flamer and con spam is enough
Thread: Why Soviets are OP24 Sep 2020, 13:53 PM
24 Sep 2020, 13:21 PMgbem
yes, alot of the strong soviet units/abilities are doctrinal... but how does that make the argument not valid in any way? Its exactly the same with every other faction, like ostruppen, 5man grens, wc51, valentine, commandos, pak howi drop etc. you need meta commanders to beat meta commanders
24 Sep 2020, 13:25 PMT.R. Stormjäger
ye deathloop is an issue but the dshka is still very strong, the 50cla has a deathloop too and is considered op.
okw actually has a tough time vs soviets, the double flamer and only one available sweeper will lose you alot of fights.
ostruppen are simply OP, i dont think anyone would argue about that and specially soviets suffer against them, that doesnt make the soviet early-mid game weak.
Thread: Why Soviets are OP24 Sep 2020, 13:16 PM
24 Sep 2020, 13:08 PMT.R. Stormjäger
Soviets are a joke, until you get to the lategame and they're finally a competent faction.
flamer blobbing, mine spam, dshkas, guards/shocks, t70, svt cons
Soviets have alot good stuff in the early-mid game
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