Yes that is true for grens and cons. Con you please explain how that is the same case for gren v rifles/ gren v penals.
Is this the same rifles that cost 40mp more and have to pay extra for their grenade and earn their snare vs grens who spawn with a snare and instead get the ability to heal themselves and others at vet 1? Just to clear up so I can make the proper comparisons. And again, are you wanting me to compare those same grens with their 80mp tech cost against the penals with twice that ontop of being 25% more expensive and still not having a snare when they spawn and never having a quick nade at all?
Cost is a factor as is role as is the faction roster. There are many factors you are ignoring to say there is no advantage to smaller squads which is dishonest.
That is so untrue.
Did you forget that paras have larger squads and has 2 lmg's.
Did you also forget AB guards have larger squads and 3 lmg's
or para's, rangers, shcoks have both larger squad size, better defense per model and higher dps at close range compared to their axis 4 men counterparts(pg's , storms, falls, ir obers).
All rules have exceptions. Usf infantry as a whole is designed to be above the rule and paras are no different as they must be attractive compared to rifles who are supposed to be more effecient than general.
I like how you are highlighting AB guards and not taking into account the lmg they have 3 of. The worst lmg in the game, so bad they are they are not sold individually... Which iromicly proves my point about smaller squads generally having more potent weapons and concentrated firepower....
As for those other squads, I like how you highlight durability and close range firepower which generally go hand in hand anyways (because you need to be able to close to deal the damage, look no further than the old ass engies to see how well a cqb squad with nor durability works) and ignore that falls, Obers, JLI ect all have great long range dps which means they don't need to out themselves in as great a risk to deal great damage- a great trait for smaller squads. You also neglect to account for target size' one of the main factors in deciding if a squad takes small arms damage, which smaller squads again generally have an advantage name a 4 man squad that isn't pios with more than a 0.9 target size and then name a 6 man squad with less. Smaller squads are less likley to take damage from small arms ONTOP of being long ranged usually compounding their ability to resist small arms damage.
That is also a complete bull statement.
The only compensation to their squishiness is OST has the bat shit OP MG42 or the P4(both okw and ost) is better than Shermans, T34/76's and Cromwells .
Ost has many advantages to account for their small squad sizes, the entire faction was designed with them in mind. Thier team weapons are among the best in class, their units are quite tailored at their roles (pios can scount, pgrens get bonuses near armour, grens lmg and general all round performance) Ost can also heal their small squads more easily than most factions keeping them on the field. They have the only halftrack that can heal units inside it to reduce attrition. And grens also are the only unit in the game with a stock damage reduction to prevent wipes.
Again, I think the battle phase system could use some work to help them a bit more in overcoming the small squads inherent weaknesses but you sre flat out lying if you say there are no counterbalanced to them. There are many design considerations in place to keep they asymmetrical design working.