The post I responded to suggested that you can get satcheled ONLY if you drive into penals. IMO it is not true. Very often you will hit a mine or get snared by cons or buttoned and the satchel will be used then. In the role that it was not intended for. Often the ZiS will need less time to finish the tank that was both snared and satcheled (very often ZiS won't have to chase and risk being decrewed). It happens a lot. Also remeber that penals are a counter to light vehicles and can only help deal with heavier tanks. You have ZiS and su85 for that. Also don't compare pzgrens that stop being effective anty infantry once they get shrecks, are more expensive and their upgrade is also more expensive. Still grens are only 4 men and must retreat before they can solo a vehicle. They can also be pushed around by vehicles.
Not really. There are many more ways in which satchel can get you - unintended by design and imo more often used than the close in push situations.
are you complaining that if a tank hits a mine, then gets hit by a 45mu satchel only available on a 300mp squad with a 160mp tier (combined with the other 160mp tier for the 360mp AT gun) and with a 60mu upgrade it will kill a tank faster than 360mp alone?
do you seriously think that 300mp and 60mu should JUST counter light vehicles? can you name other upgrades on infantry that have a limited window then they become 110% useless? pgrens become less effective with their shreks because they can knock off 1-3 a tanks health in a blink with 100% chance to pen all allied mediums. if they could retain their AI know what would happen? blobs. we know this because thats exactly what happened when they retained their AI.
penals AT is has the least burst of any stock AT options of any faction, as such they retain more AI. also due to tht lack of burst damage they need a way to keep enemy tanks from pushing them around (because they ARE an AT squad and thus need to fulfill their role- not, grens are NOT an AT squad.) you are complaining with literally zero understanding as to why it is the way it is.
all other hand AT carries the threat of putting a tank under the snare threshold in a blink. at rifles do not (this is also why guards have button, to let them use their weapon without being bum rushed and pushed around)
sit and think for half a second and it will start to make sense, but turn on the fan above the stove for the inevitable smoke that will start pouring out of your ears.