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In fact, comparing the balance from years ago to the current balance, I'd even say evidence suggests they were wrong.
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Not really, there is no evidence to suggest that they wrong, especially in finding optimum power level for infatry fights.
The fact is that game is in better state has probably allot to do with the number of RNG, Cheesy and Bugs that have been fixed and less with actual balance decisions.
When it comes to balance homogenizing faction made balanced allot easier.
Finally even if one accept that "balance" wise things are better that does not prove that everything at that time including optimum power level was wrong.
I can give you plenty of examples that went horribly wrong in the in the last patches and that does not mean much when it comes overall balance.
Bottom line is that last patches have increased the power level of units for no apparent reason leading in vicious circle.
For example :
Ostheer T4 become early accessible then M36 had to buffed and now 3 Tiger come allot faster than rest of Super heavies.
As long as Patches keep buffing staff and making available earlier I will continue to point out that imo instead of buffing units one should consider nerfing.
Else the game will change from RTS to arcade with vehicles that have 100% chance to hit and penetrate other units at all ranges.
You're not helping the discussion by repeating this over and over again.
I was asked and I explained.