The USF teching system revamp allowed easy access to USF team weapons and light vehicles.
These vehicles and support weapons where designed to combined with handicap in their access so the where where OP. The result is that the USF originally designed as an "offensive" faction can turtle up (in combination with ambulance) which creates allot of issues. Things become even worse vs ostheer who original designed as defensive faction have even more trouble attacking USF player that turtle up.
To make thing even worse powerful light vehicles are available to the USF like WC51/M20 that forces axis faction to invest early in tech to counter further increasing the problem.
Current teching system:
LT or Capt cost 250/35:
give access to HMG/ATG
Unlock mechanized platoon command post:
50/20
gives access to m20(240/20)/Stuart(270/70)
Unlock mechanized Company command post:
50/20
gives access to Pack howizter(340)/AAHT (310/50)
One has the option to either invest 300/55 with one officer
or invest 500/70 with 2 officer
before going to unlock the Major.
The following suggestions aim at:
Reducing the power spikes
Reducing turtleing capability
Make LT path less attractive and Captain more attractive
Changes to units:
HMG
AP rounds move to Vet1
M20
DPS/range lowered
skirt upgrade now locked behind "mechanized platoon command post" now cost fuel/MP and can restore range DPS if there is need to.
Mine immobilization replaced by engine damage
AAHT
Remove suppression on the move lower manpower cost and maybe reduce fuel cost to by 10.
LT/Captain Bazooka moved back to captain bar to LT, weapons now require mechanized unlock before becoming available. Captain now has access to grenade grenade now share CD (Major looses access to smoke grenade) Remove shared veterancy from LT/Cap.
Tech system changes:
Mortar moved to Captain
Pack howitzer doctrinal
or Pack howitzer to major and redesigned while Scott becomes doctrinal
LT/Captain fuel cost reduced to 25-15 now unlocks 2 units HMG/M20 and ATG/Mortar extra fuel cost move to mechanized" unlock
Major unlock no longer available without "mechanized" unlock
Imo these change will allow USF earlier game power and turteling power to reduced without overlap effecting the faction and help with USF vs Ostheer match up.
(edited and corrected some values thanks to BlueKnight)
