On teamgames. Not in 1v1. They tried to shoehorn them to be viable for a majority of the playerbase who plays mostly 4v4 when they were historically not as viable due to unit volume and super heavy TD (Tiger/IS are not super, IB4 changelog, there are contradictions in it).
Yes that is what I said. They tried to make Super heavies (or what ever you want to call them)
more viable in team games. But the problem was not the Super heavies themselves but the effectiveness of mass vetted TDs. So buffing the Super heavies was a step in the wrong direction, nerfing the vet performances of TDs would probably had brought better result.
Especially with nerf to Ele and JT.
In 1vs1 they tried to fix the "super heavy" stalling (stockpiling resources and waiting for the CP) but instead the make it worse because the "super heavy" become available around time one would actually have fuel for it.
Not that i necessarily agree with OP idea, but at least the faction is receiving multiple buffs while the others ones are getting nerfed.
We will have to simply see where the balance will falls after the patch.
My point is that reducing the HP Tiger to 960 will make it ever weaker vs TDs especially in team games. It might help with diversity issues but it will create balance issue.