

Thread: Elephant and Tiger are useless1 Apr 2019, 21:47 PM
What feels better than seeing Permanently banned under Exterior's profile? ![]() In: COH2 Balance |
Thread: New Commander patchnotes discussion thread1 Apr 2019, 15:20 PM
I used the old t1 skip strat with them. Build order is assgren, MG42, assgren, assgren, tech, MG42 (2nd MG not needed on every map) I rush straight to t3 if I dont struggle vs light vehicles.. if I do cuz vetted mg42 and tellers isnt enough, or if I need a flamer 251, I build t2 first. It feels so amazing to be able to rush the OKW p4 as Ostheer and having faster repairs. 6 men assgrenadiers are still viable even in the later stages, but you have to utilize the sprint and MG42 a lot. In general I recommend using the sprint on them as often as possible apart from the usual tricks for CQC units such as hiding behind sightblockers etc In: Lobby |
Thread: Kubel needs changes1 Apr 2019, 15:06 PM
In: COH2 Balance |
Thread: New Commander patchnotes discussion thread1 Apr 2019, 15:01 PM
I played multiple games with version 2.0 yesterday, using assgrens In: Lobby |
Thread: New Commander patchnotes discussion thread1 Apr 2019, 14:38 PM
I know these ideas are very off-topic but this would be a really amazing change actually. Either like this or every heavy tank call-in requires a certain amount of CP and full tech like the KT. In: Lobby |
Thread: New Commander patchnotes discussion thread31 Mar 2019, 21:30 PM
My thoughts so far on Version 2.0: - I personally think both Calliope and Assault Grenadiers are in a perfect spot now, no further changes needed - IL-2 rocket strafe still seems weird. It is devastating vs infantry but bad vs vehicles. - IL-2 supression strafe from guards definitely needs to be nerfed. The plane comes so extremely fast that it makes dodging almost impossible and it can wipe full health squads - Ohraa as well as smoke nade on PPsh guards maybe is a bit too strong - Fusiliers should -imho- stay at 250 but have their veterancy slightly nerfed In: Lobby |
Thread: New Commander patchnotes discussion thread31 Mar 2019, 13:17 PM
A SMG squad with sprint and smoke grenades is probably a bit too annoying for Ostheer Either the sprint or the Smoke Grenade needs to go from the PPsh upgrade IMO In: Lobby |
Thread: New Commander patchnotes discussion thread31 Mar 2019, 12:53 PM
Oh and Airbourne Guards PPsh package should probably remove Ohraa In: Lobby |
Thread: New Commander patchnotes discussion thread31 Mar 2019, 12:40 PM
It has exact same throw - animation and -speed like the frag grenade, which is close to volks throw speed In: Lobby |
Thread: New Commander patchnotes discussion thread31 Mar 2019, 12:33 PM
The new USF incendiary grenade definitely should have a timer, same like the Volks Incendiary nade In: Lobby |
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