Cost from 290 to 250.
Now available at 0 CPs from the Regimental Headquarters.
Squad size from 6 to 5.
Grenade AOE distance from 0.75/1.5/2.25 to 1/2/3.
Can be upgraded with two Panzerschrecks for 120 munitions. Grants the ability to plant Teller mines, but disables ATG Grenades. Locks out G43s.
Recon package (G43 upgrade) now increases squad size from 5 to 6.
That change would completly brake the game. Way too op.
Fusiliers got worse base dps, no sandbags, no cover/garrison denial tool
Panzerfusies available from CP0, encourages them, but then volks MP40s in the same doctrine? Like why?
Idk, maybe some people can make MP40 + G43 combo work? Apart from that, not every single commander slot needs to be useful in every situation. On urban maps you still go volks and maybe for MP40, in other situations you go for fusis.... whatever the player prefers. I dont think thats an issue
Ranger at 350 manpower callin You're joking. Rangers are one of THE BEST anti infantry infantry squads in the game with their upgrade. Costing 10 more manpower than panzergrenadiers? OST is just supposed to pray to god their MG42 doesn't get outflanked or stolen at any part of the game? If so then kiss that matchup goodbye. Rangers did not need a buff, they needed to be in another doctrine.
I dont really see how a 50mp cost reduction is such a crazy broken buff. Their stats didnt get changed at all, and they are still 3 CP. It doesnt really make sense at all that rangers are significantly more expensive than units like Fallschirmjägers, Stormtroopers, Obersoldaten and shock troops
5. Calliope. So this is the highly anticipated calliope "rework". Far damage from nonexistent to slightly annoying. When i first heard about the supposed "rework" i was really sceptical but even i didnt expect such a low effort. But at least this crap doesnt cost more than priest now (wich is supperior unit still).
test mod. focus on these 2 words. Nothing of this is final
USF feels like a bit lacking compare to others.
Sad to see easy8 doesn't make it.
What would you change about the E8? This unit is imho good, it's just inside a pretty meh doctrine. But that might change with the RE flamer being replaced by rifle nades and if they ninja-change the fire up ability with a small buff (just remove the exhaustion)
CP0, 5 man, 250mp panzerfusilier squads that can upgrade with 2x panzershrecks for 120 munitions.
Correct me if I'm mistaken, but the old overpowered volks shreckblobs were 5 man, 250mp squads that could upgrade with 1x panzershreck for 90 munitions.
I doubt that it will be a threatening strategy, but we will see that in the test mod
Yes but constructing T3 takes a minute... so the Ostwind would come not only faster in terms of fuel, but in terms of build time... an extra minute faster is quite a big deal.
well then the very first Ostwind might become a solid shock unit, but it doesnt solve the issue that any further or delayed 1st Ostwind would remain extremely useless
Nah pls not, even tho I hate teamkillers and afk players ofc. Votekick could just get abused hard to kick players you have a personal issue with (and not because they are trolling).
In CoH3 you should be auto-kicked if the system auto-detected that you teamkilled too much or if your mouse and camera didnt move for 3-5 minutes (= afk)
I think what would be a cool idea is to implement the Ostwind into Wehrmacht T2 like the Puma is. Make it so you have to upgrade to T3 to unlock the Ostwind in T2 building. That way it comes later than T2 but also comes faster than P4, giving the player some incentive to build it instead of the P4.
doesnt rly make sense, the Ostwind already comes earlier than p4 atm.... and the t3 structure costs 100/10 or something, that is literally nothing