I don't know if this is possible with the mod tools.
The retreat path already gets shown for 0.5 seconds after you pressed the retreat button in the live version. But yeh I have no idea if this change is possible
Thread: UI: Pre-Retreat button to show retreat path16 Apr 2019, 13:18 PM
I don't know if this is possible with the mod tools. The retreat path already gets shown for 0.5 seconds after you pressed the retreat button in the live version. But yeh I have no idea if this change is possible In: COH2 Gameplay |
Thread: Raketen Cloaking and its justification.16 Apr 2019, 10:37 AM
I can confirm ![]() https://www.coh2.org/replay/88258/m-42-gun-cancer In: COH2 Gameplay |
Thread: How to ruin 50+ Winstreak15 Apr 2019, 14:10 PM
map: Elst Outskirts In: Replays |
Thread: waiting for koth 2nd week this guys gets picked twice lmao15 Apr 2019, 10:29 AM
In all honesty I do actually hope as well that Prodi gets selected in one of the remaining KotH rounds this season In: Replays |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 20:52 PM
I like that one, tho if it's camouflaged, it should get a big radius on when it gets spotted, e. g. 20m In: COH2 Balance |
Thread: Sherman 76 is lackluster14 Apr 2019, 20:24 PM
HVAP shells have TD accuracy and higher pen than any other sub premium medium ingame. At 130(?) fuel, HVAP with TD accuracy and 165 max range pen? Sign me up. USF is noteably the most cost efficient tank to kill power ingame, but you cannot deter infront of AT guns like you can with certain other tanks. Unfortunately it doesnt matter cuz the tank still gets pooped on by an OKW p4 due to the slow rate of fire with HVAP In: COH2 Gameplay |
Thread: Sherman 76 is lackluster14 Apr 2019, 20:22 PM
This unit just feels so damn weird when the normal Sherman is better in the AI department, the Jackson is (much) better in the AT department and the Sherman E8 is just completely superior compared to it. Wish they had just replaced it with the E8 straight away (and therefore add dozer blades to Rifle Company as well) In: COH2 Gameplay |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 20:18 PM
What does a recon package have to do with riegel mines? In: COH2 Balance |
Thread: Feedback for New Commander mod 4.0 - OST core changes14 Apr 2019, 18:43 PM
I have read this somewhere else and I liked the idea, so: What about, instead of adding a reconnaissance bunker to Ost, give the 222 access to such an upgrade? Maybe make it cost 100/10 and then it can call in Recon flares and all this stuff In: COH2 Balance |
Thread: Is the Panther overpowered?14 Apr 2019, 16:56 PM
Panther in general is perfectly balanced. But with panzer tactician they become a bit too strong on big, open maps. Especially if you have multiple of them. I would never nerf it however before the stupid command panther, that thing is just hilarious. If anything about the panther needs to be nerfed, its Ostheer panzer tactician In: COH2 Balance |
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