It depends on the time you are searching for games. If there are no available enemies in your ranking area, the game will slowly increase the search radius.
+1
Thread: This game's matchmaking is broken!21 Mar 2019, 18:33 PM
Ok how many of these threads have you created already? It depends on the time you are searching for games. If there are no available enemies in your ranking area, the game will slowly increase the search radius. +1 In: COH2 Gameplay |
Thread: Bring back maps with Winter theme (not deep snow)21 Mar 2019, 18:25 PM
I want Lienne Forest Winter in the 3v3/4v4 pool It's just in the pool of comp stomps atm In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 18:10 PM
Really not a fan of random weapons. It's pretty frustrating when you desperately want an lmg now and then you get a PTRS or flamer instead which is completely useless for the situation you are in atm... for instance. It was the biggest issue with the old Partisans and especially the old combat drop from USF recon support company. In: Lobby |
Thread: OKW - Grand Offensive - Feedback21 Mar 2019, 17:34 PM
My personal adjustment ideas so far are: - replace vet 5 sprint from fusiliers with +7 sight range - change vet 2 accuracy modifier on fusiliers from 1.4 to 1.3 or 1.25 And I think it would be much better if the Tactical Movement gets replaced by Assault & Hold from wehr Inf doctrine. It fits the Offensive theme way better and it prevents schreck spam sprint "For the Fatherland" from Overwatch is possible too but I think that ability is kinda underwhelming. In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 16:06 PM
My personal adjustment ideas so far are: - replace vet 5 sprint from fusiliers with +7 sight range - change vet 2 accuracy modifier on fusiliers from 1.4 to 1.3 or 1.25 - remove the 2 reload cycles during the Calliope barrage (so it becomes a continuous barrage like Land Matress) - add a satchel charge to airborne guards I have heard a lot ideas about the USF commander, mostly that the Dozer Blade should be replaced by E8 sherman and that the smoke barrage should be replaced with Fire Up. I see nothing wrong with giving it a go With both abilites and the RE package it would have way too much overlap with rifle company however In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 13:42 PM
Is the moving accuracy modifier of the Fusilier G43 0.8 like the Ostheer version? If that is the case - and if the balance team thinks that Fusiliers scale a bit too well (I am not sure about that)- then maybe the veterancy 2 accuracy modifier should get slightly nerfed from 1.4 to 1.3 Or decrease the package price from 90 to 60 and give them 2 G43s instead of 3. In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 10:38 AM
I think the vet 5 sprint from Fusiliers should be removed. A double schreck squad with perma sprint would actually be broken. I think it's best to replace it with increased sight range. I was thinking about self heal as well but I think fusiliers should remain without self-heal so you have another downside compared to volks In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 02:06 AM
Thanks for all the feedback so far guys. In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 01:57 AM
Yeah I have to agree. The assault tommies felt really strong in my test games so far especially with the phos. grenade... and that was without smoke raid. I can only imagine how annoying assault tommie spam with constant use of smoke raid would be In: Lobby |
Thread: New Commander patchnotes discussion thread20 Mar 2019, 21:12 PM
the performance of pgrens is a completely different topic, dont you think? And I disagree with Obers coming later, at 3 CP you should have the t4 already built unless you went for mechanized, in which case t4 isnt the best idea anyway In: Lobby |
1 |