Increase CP by one and give them 1 minute build time?
I think it is not possible to make a unit buildable from a structure AND give it a CP requirement. Or else this would have happened longer time ago already
Thread: Heavy Tank CP13 Nov 2019, 17:11 PM
Increase CP by one and give them 1 minute build time? I think it is not possible to make a unit buildable from a structure AND give it a CP requirement. Or else this would have happened longer time ago already In: COH2 Balance |
Thread: General bugs & issues collection12 Nov 2019, 18:15 PM
in this case it's 100% a bug tho. Everyone constantly gets the map now all out of a sudden even if you have it vetoed.. which never happened before In: COH2 Bugs |
Thread: (8) Road To Arnhem12 Nov 2019, 18:12 PM
The middle area of this map plays like crap due to the red cover road. For some reason the road has its maximum width in the middle yet there are 0 ways to work around it (no craters, no cover) unlike on the left or right side. In general I dont understand why there must be a giant red cover area across the entire map that splits north from south side. It makes turtle play-styles with many MGs unnecessarily annoying to deal with In: Map Sharing |
Thread: Another big CoH2 giveaway coming next weekend?12 Nov 2019, 16:32 PM
source: https://www.reddit.com/r/CompanyOfHeroes/comments/duqihn/fresh_meat_for_the_grinder_is_on_its_way/ In: Lobby |
Thread: What is StuG TWP supposed to do?11 Nov 2019, 21:03 PM
He also did the same for british command vehicle. I love vet 3 fireflies with 4 seconds reload ![]() In: COH2 Balance |
Thread: General bugs & issues collection11 Nov 2019, 19:12 PM
Player are informed about super bazookas on Ranger/Paras but not for "super brens" of commandos I played with infiltration commandos lately and they 100% have an icon that tells you they are bren experts. Maybe the regular commandos dont have it by accident? EDIT Just checked, they both have it. It's right next to the hold fire button http://prntscr.com/pvjv1s In: COH2 Bugs |
Thread: General bugs & issues collection11 Nov 2019, 18:59 PM
Ostheer smoke drop planes require 4 CP, meanwhile the OKW ones only need 2 CP In: COH2 Bugs |
Thread: Another replay review (the first one didn't get reviewed)10 Nov 2019, 20:18 PM
No offense but if the first one also included this balance whining ("penals OP" etc.) then it's no wonder it didn't get reviewed. People usually ignore these review requests if they immediately start with the player blaming his issues on balance. Good luck anyway with getting it reviewed. I am not a 1v1 player so I can't help that much In: Replay Reviews |
Thread: How i would buff infantry sections10 Nov 2019, 19:01 PM
They are alright honestly for what they are supposed to do, they are just really shitty if the enemy waits behind cover already before you. This is a big issue of the entire brit faction actually in conjunction with a super predictable opening (they have no 0CP call-in units and no alternatives in the beginning) I've said it before but 0CP ASSAULT SECTIONS CALL-IN SQUAD WHEN? ![]() - spawn with 4 sten guns - 0.8 RA - replace the mills grenade with the commando smoke grenade, so now they have smoke and phosphorus nades (both get unlocked with mills package) - can upgrade to 2 thompsons for 60mun - "Bolster Squads" gives them a 5th man of course In: COH2 Balance |
Thread: Map pool and vetos for match making...10 Nov 2019, 11:55 AM
... .... ..... No. Unlimited vetoes would mean that a lot players just ban every map except their 1-3 favorite maps. And that is not the idea or concept behind automatch. If you only wanna play your favorite maps then create a custom lobby, easy. Not to mention that automatch is the "more competitive" part of coh2 and most of the past maps that got removed were far from competitive. In: COH2 Gameplay |