That said we all know the KT is in a UP position at the moment, but possibly my rant/ ramblings here aren't the best display of that.
Hey man, you shouldn't worry about it. I'm pretty sure we have all raged at something in this game before.  |
Well, if someone REALLY feels like he needs it, that's kind of the exact point why doctrines exist.
Its a bit off-putting that OST is technically forced into a doctrine for a competent light vehicle, I always considered Doctrines to be more of a supporting role than a faction defining role. Being locked into a doctrine because of a faction weakness is bad design IMO. |
T3 should be osts main emding tier. T4 should be an escalation to break the stalemate should it be required.
The main problem with t4 is that its a 2 part price that doesnt give you anything unless you pay both part THEN also have to buy a unit. Compare to okw who get their boons with teching (some have an additonal cost for sure, but its fairly small at least and optional) usf gets squads with teching that come with pre-installed munitions upgrades and some support abilities, brits get arty then all the juicy buffs for hammer/anvil as well. For WFA teching not only unlocks new units but also raises their power baseline, its actually an escalation of power. Ironicly "battle phase" system does no such thing. Which is a god damned shame. Because it could be simple things like -5% rec acc for infantry or an extra medic on med bunkers or a small reduction in cost for say the lmg 42 or faster repair for pios. The options are endless AND theres 7 (!!$!!!!!!) Places they could integrate (each tier and the 3 BP) to work out timing
Its a god damned shame...
Thats why you typically only see t4 built when someone goes ostruppen. Since bp3 actually gives a buff to infantry people go it and if you go the BP mind as well get the cheap building along with it. |
I don't understand why I have to give them money to make the game? Am I missing something? Are the days over, where we give a company money for a finished product?
They are trying to get money before people realize the games not going to be anywhere near their expectations
Cashing in on Hype while its high IMO |
Linear Teching for all factions, add a p3 or some Light Tank to OST in order to remove the 222s awkward positioning in OST tech. |
so basically, because OST t4 is a premium teir and apparently ur suppose to only rely on tier 3 somehow justifies the units in t4 being UP. Some nice logic ther
IF units in t4 was actually worth ther price, ofc people would be willing to go t4
T4 isnt used because of a mix of T3 being very strong while t4 is underperforming. There isnt really a point of going T4 unless ur in a team game, going for a PW, or playing Ostruppen. Especially when Stugs/p4s/ostwinds do everything you need without tech. |
That's because, regardless of the relative state of the two Axis factions currently, it gets REALLY tiring having every second squad instawiped due to its four-model count.
That's why OKW used to be preferred, as it was a Western Fronts faction, both of which suffer far less in the early game due to having beefy units that can be as aggressive as they like without using cover or line of sight at all (thus utterly breaking the intended game design and never being able to fix it).
But instead of buffing the Eastern Front factions to match, we've ended up with the OKW and USF being mediocre, Brits being sickeningly broken not only in terms of unit performance (strictly better four-man infantry, strictly better tanks, strictly better artillery) but in terms of resource costs as well, and Soviets being like some kind of demons with units that do everything at once, are unstoppable and unkillable and with heavy tanks out the arse.
Or it could be that mixed Axis teams have the best win rate |
yea but when playing brits u need munition for lmg,piat,medkits,base art,mines(theyhave no direct snare),tank upgrade,tulips,granade on tanks,etc... i would say it's even more mution starved than ost
There isnt a reason to not get the side tech tho as the resources for such a powerful grenade ability is almost negligible.
How much you actually use the grenades if different bc you might want to save that muni for brens but typically such a cheap upgrade is never not worth getting at some point of the game. |
Wasn't suppression removed quite some time ago due to its murder potential?
I'm pretty sure it was.
PW still suppresses infantry. |
A hard counter doesn't mean instant death of enemy units...
That is proper design. An anti-tank gun must not be threatened by a tank. A machine gun must not be threatened by a headlong rush directly into its cone. This has nothing to do with support or lack of support (especially since supporting does nothing in CoH2 because of the percent-chance-of-hitting mechanics making it impossible to reliably whittle down enemy units that are focusing on doing something else).
Sounds like bad design to me.
Player skill/micro should be able to beat a counter in games like these. If an AT gun immediately snared a tank not only would it be broken but it would also mean that a players skill is not implemented in the engagement. Which is detrimental to a more complex model of rts like COH2. |