Pro tip: maybe dont use double shreked units against guards (OBVIOUSLY you dont know this if for some reasom you are using the comparison, but that reduces the AI of pgrena by 50%)
And learn to micro if you keep getting AT satcheled. Seriously, your post just reinforces the thought in the back of my mimd that you might just be and and are trying to get the game changes so you wont be as bad. Support your armour.
Exactly, not good player is gonna be hit by an at satchel with any tank. U basically have to charge a tank into a penal blob to even be hit by it.
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I feel like the sherman is in a good spot, I was hoping for some info about that, is it the utility or its effectivness against multiple targets with HE and AP?
Cromwell is UP not UT it is awful same with the Comet. |
Edit: Oops |
yea 50 range at gun rak, so the counter to elefant and jagstiger was always there at gun creeps revert the nerf boys master katitof has spoken
You can use the invis to get into range |
let us get back on track.
The schreck and minesweeper should be purchasable together. This is a fair upgrade because RE and sapper can do the same with the sweeper and PIAT/zooka. The double upgrade also neutered the stormpio's role as infantry fighter since they will have lose 50% of their mp44.
Quick note is that the sweeper can get swapped for a mp44 in the current iteration of it, therefore they would technically only lose 25% |
Then simply do not get them.
Meta of rushing for heaviest armor possible is dead.
Time for axis players to accept that fact, move on and remind themselves that there are units before P5, P6 and KT.
Yeah the current meta for Axis has fallen in line with allies. P4s, jp4s, and stugs are the answer. Which in my opinion is a better meta then heavy armor spam. |
What German tanks got armor nerfs last patch?
panther and jp4 got increase armor removed at vet 2 but no base armor was removed from any of the tanks. |
Is it just me or is this arguably one of the best arguments that something is off about the balance? When the recommendation for taking out snipers is to bombard them with mortars rather than chase them down with scout cars it seems to me that something is not really working as intended
Its like a mix of the 222 being shit at killing snipers and the ost mortar being really strong and having a good chance of hitting a sniper if he isnt constantly microing it. |
This was the line of thought in my opinion:
B) Make the spotter mosin nagant rifle from the SOV sniper the weapon to be transferable. This makes counter sniping possible as you can't be sniped back while still keeping the soviet sniper squad alive.
IMO a easier to implement fix would be the reset of aim time after 1 of the models is killed. |
Brute force you said? Allies Vet3=>better then OKW vet 5 if all you infantry (mostly just volk if you even get there) and let not talk about the weakness in Tank and Indirect fire of the OWK.Just do this comparison
Vet 5 Volk vs Vet 3 Shock
Vet 5 Volk vs Vet 3 Rifle fully armed
Vet 5 Volk vs Vet 3 Section with Bren and sniping LMG + Lee–Enfield.
Vet 5 Volk only win vs Vet 3 Penal and yet it is still a long shot sometime.
the rest like Paratrooper,Ranger,......Concript?Concript can't win right?Right?
Easier way to fix give OKW a doctrial that allow for a TigerI call in for the late game, need some sort of heavy tank that can stand their ground and support infantry.
Wait volks lose to more expensive and/or heavy muni sink allied infantry? Damn who knew. |