Are they 60 muni better than StGs?
Weapon upgrades usually replace relatively weak bolt action rifles.
I mean riflemen have great rifles, still pay 60 per BAR+tech cost
But they are not only an issue on Pgrens, theres a reason why Pfuzies are used as mainline infantry over volks in 90%of games. 6 man + G43 blobs, they just melt everything and are next to impossible to counter without indirect.
At least their upgrade costs more. And they are 6 men like you said, with a snare. There's more going on there than just the g43
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Since allies build more lv,s vet should not be hard to reach for a stug.
Killing light vehicles with a stug will hardly get you to vet 3. You'd need to be fighting lots of mediums, and in USF case many will just skip that and go for Jackson |
Only needs a nerf on pgrens imo
Or a cost increase. I don't see any reason why pgren g43s shouldn't be at least 60 muni like most weapon upgrades |
Because managing to fuck up so a p4 or puma is in range of your 60 range highly mobile TD shiuld be punished.
This is perfectly said
The p4 even used to be a serious threat to the Jackson. Back when m36 had 480hp and long reload, p4 in your face could be a real problem |
IMHO a vet3 stug should pen reliably heavies, but ppl will say im an axis wheraboo for it
I'd be fine with it. Getting a vet 3 stug is no small task
The allied TDs do cost a lot more than the Stug though. So I think it's fair for them to have more reliable pen from the beginning
The Jackson to me is the only TD that's a problem and I don't think penetration is the reason. I would say mobility/reload speed are what make it over the top imo |
It's really just the doctrine. Ez8 can't carry a doctrine when Heavy Cav gives you Pershing and Rangers
Ez8 is really really good. It's just that flares+rear echelon flamers is not as good as rangers. I think I even prefer the regular smoke barrage over W.P. offmap
Commanders like heavy Cav really shouldn't be in the game imo |
So you come back to the initial point of USF lacking TW counter.
No. The Scott is really good against team weapons. Idk how you can possibly think it's not
60 range autofire, 80 range on barrage. The Scott is really really good |
Be our guess and show us a scott taking down a TW unit with its barrage. From my personal experience I tend to insta retreat any TW squad when a Brum is targeting it, when its a Scott it all depend on if its shell are actually hitting the squad or not which is in many cases not. Scott barrage is great to soften a defense but unless some luck is involved, not to kill or force insta retreat.
And my understanding is it how it should work, Scott is a soft counter / sniper unit. Not a squad killer and balance team made sure of it with the many modifications it received in the past to not let it wipe squads in two shots.
I literally said its not like the brumbarr. Yeah the brumbarr is more threatening, it also has to get in your face to fire
Scott also costs like half the fuel |
Heard about Brumbar? 
But that's irrelevant, Scott overlap with Sherman AI shells, not rocket arty. And the initial point was the difficulty for USF to deal with 5 men raketen, they are almost impossible to decrew unless lucky tank shell.
Brumbarr really isnt like the scott at all. Much shorter range and relies on health and armor
Scott has nearly twice the range, lower health and great mobility. And it can deal with raks very well actually, the barrage outranges raks plenty |
So yes, as an offmap it does the job for the cost but that's nothing close to what does rocket arty units.
I don't disagree but it's still really good for what your pay for it
I also don't think any faction has a unit like the Scott, which is really strong in it's own way |