So after playing a total of 15 automatch games over the last seven years you came to the conclusion that the Panzerfüssilier snare range is fine? OK. Very valuable opinion for sure.
Much more valuable opinion than yours which was flat out wrong, and disproved by facts... Again if your playercard is so impressive why didn't you know about a range bonus that has been in the game since the faction was launched?
Kind of remarkable that your response to people doing your work for you and actually checking the info is: "but your playercard suxxx so fuck your opinion..."
It's not OP or game-breaking but the balance team has made a lot of small changes like this to "normalize" units and abilities.
Best example is the Stuart's aim-time being buffed in this patch, no one asked for that either. It was in the game from day 1 of WFA release too but is getting "fixed" now.
Considering USF is already by many considered OP in 1v1 and 2v2 removing the Riflemen' snare increase with vet 3 would be a good idea IMO
Okay but that's not what the vet 3 range bonus is. The vet 3 range bonus is not some tuning change, it's a bonus that's been there since WFA launch and you just missed it.
And if you missed it after 5 years then maybe, just maybe, it doesn't need to be "tuned" out of the game