if it were an axis ptrs it would be wtfop though
the infamously overpowered....anti infantry capacity of the PTRS
Would rather face PTRS blobs than shrek blobs if im honest |
its probably a bug, but the PTRS doing full damage to green cover is honestly more accurate than it not doing full damage |
Before a certain person show up and make thing worse by picking this line out of your post, i will say that Panzer tactican do have a delay on activation.
Still, imagine saying something like panzer tactican require "skill" to use.
it isn't 0.0 seconds delay instant, but for all practical purposes it is fast triggering |
Those two units you mentioned do have smoke grenades, so yes, you could use them to cover retreats.
Even better because the blendkorpers do damage so you can't push through them, and you don't have to retreat the squad to 'use' the smoke.
the bomb not only acts as a sight blocker, but it also damages AND slows infantry, and at least the fallshirmjagers (or the obers, i am not sure), can use their lethal bundle grenade independently of the smoke, so they can land a fairly easy grenade to butcher a whole squad
the slow effect is present regardless of a squad retreating |
There's an inherent risk in making tanks in general in terms of COH2 gameplay, so maximizing the risk by making an ability more expensive for the tank existing alone is not fair even by your antiaxis larp standards.
there is no risk in making tanks but there is risk in committing tanks in combat, skill smoke has been nicknamed as such by the community because it makes committing tanks less dangerous because you can disengage instantly against AT guns, the ground attack will hit your tank way less likely than an aimed shot
having a tank while the enemy does not have a tank is an inherent advantage |
Decent take.
Now obviously it's a case of whomever uses one tool.
Like Marx used to say, a 10shilling hammer produces very different wealth at the hands of an inexperienced worker than it does to a very experienced one.
(said for the easiest, no risk high reward no skill ability in the game)
For me, increasing costs of panzer tactician on Medium/Heavy/Elite tanks is a HUGE nonono simply because it would make those type of tanks even more discouraging to play (in 2022 coh2, where clearly tanks are not very effective), in turn damaging the core gameplay of the game even further.
Good, fuck the axis heavy tank meta in team mode
Also, I truly believe that by paying 350mp and 120fuel for a machine covers the "skill cost" and "ability cost" to justify the muni staying the same, due to the simple fact that you are risking way more putting so many resources into one unit instead of 2-3 infantries or whatever.
complete nonsense by some alleged PhD holder
Panzer tactician is an instant sight blocker thats given to tanks who already have blitzkrieg to run away even EASIER. you dont risk ANYTHING, wdym?
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I don't doubt your statistics mate it's just that everytime I attack a FP it has an MG so you get suppressed so the chances of actually hitting it are nil.
Yeah but its not wehrmacht making 20 bunkers on every single approach/flank tier
they need 120 munitions to make their infantry competent as USF, so there wont be many FPs, walk up and use a pak gun or mortar or something |
Actually that is an interesting subject. As I see it, its a gentlemens agreement not to do that because its really cheap and not intended.
If its a bannable offense is another question, my heart says yes. But I dont know where relic stands on that subject.
it is an exploit and it isn't allowed
at least not in tournaments |
Agreed but I think COH3 will have german story.
When that was announced every white prince from reddit said that it encourages hate
who? |
literally has nothing to do with what he just said
probably true but we have no axis bash thread for a long while now
I'd say that an invisible MG-42 is worse to fight than invisible pgrens though
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