Ask yourself what was the special feature that started Company of Heroes?
It wasn´t only a "rock, paper, scissors"-like balance. It was the first strategy game I know that introduced flanking.
Emplacements break this concept and in the end make Company of Heroes a worse game than it initially was. "Brace" just adds insult to injury.
Profile of Butcher
Post History of Butcher
Thread: Arguments against possible upcoming OKW/UKF nerfs1 Mar 2017, 18:09 PM
In: Lobby |
Thread: Your wishes for the Panther26 Feb 2017, 12:44 PM
Can you blame him? We are stuck with the same horrific balance since when? More than half a year? I have lost my Wehrmacht and OKW placing aswell but celebrate my 14 winstreak as Brits. I don´t have to play Wehrmacht in the last weeks to know why the fuck I quit playing them in the first place. The balance hasn´t changed. In: COH2 Balance |
Thread: Command Panther teamgame balance25 Feb 2017, 10:44 AM
In case of a well deserved Panther buff the Command Panthers mark target would have to be nerfed. But if the Panther stays as shitty as it is right now, I see no reason to do so. In: COH2 Balance |
Thread: Your wishes for the Panther18 Feb 2017, 19:09 PM
stuffThank you for explaining. I guess that´s it with the patch hype for me. ![]() Edit: Though I remember that there was already an option that the Panther is underperforming. So the developers are aware of the issue. It´s just that everybody voted for the screwed up infantry combat. As in: "I want to get rid of my Herpes but Aids is a bigger issue." Doesn´t mean Herpes is fine. In: COH2 Balance |
Thread: Your wishes for the Panther18 Feb 2017, 17:15 PM
They can't introduce any new changes, so any suggestions for new changes are futile.How so? Wasn´t it their decision to change penals etc. Why not change the Panther? Or is there a deadline and we end up with a half assed patch that doesn´t even adress all issues? In: COH2 Balance |
Thread: Your wishes for the Panther18 Feb 2017, 13:49 PM
The community patchers seem to avoid this thread though like the plague. I guess there is nothing planned about the Panther. -.-I noticed that too. They are usually super involved in the discussion and pointing out things. Here they are remarkably absent. Probably because they don´t intend to fix the Panther. That´s the problem with letting a few people patch the game. Only what they deem to be a problem is going to be fixed. In: COH2 Balance |
Thread: Your wishes for the Panther17 Feb 2017, 12:04 PM
Shoot faster and don't miss will be a good start.I was thinking about a ragne increase too. But imo that would make Jacksons, Fireflies and SU-85s useless since they rely on outranging the Panther. What´s definitely needed is either a rate of fire increase or more damage since the Panther does less damage than a Panzer IV. In: COH2 Balance |
Thread: Ostheer Panther16 Feb 2017, 18:26 PM
Tanks shouldn't even try to fire on the move. WW2 era stabilizers only were effective at keeping the gun pointing in the general direction of the target while on the move. T-34 didn't even have a stabilizer. So firing on the move should be basically a sure miss, unless you're targeting a house from point blank range.Flawed argument. Panthers didn´t need to shoot on the move back then since they could engage at the longest ranges. A Su-85, Firefly etc. wouldn´t outrange the Panther in the first place that it would have to close in like it has to do ingame. In: COH2 Gameplay |
Thread: Ostheer Panther15 Feb 2017, 18:04 PM
Don´t build the Panther as Ostheer. It can´t do anything the Panzer IV and StuG can´t do more cost efficiently. You get lower dps than on a Panzer IV for more penetration that is not needed versus anything but the rare sight of an IS-2. And even then StuGs with their turbo reload make any Panther obsolete. This is not because German Tier 3 vehicles are overpowered but the Ostheer Panther being absolute shit. The OKW one can at least fight infantry properly with better MG accuracy. Thus the Ostheer Panther needs either a fix or the OKW Panther stats at the very least. It comes out later after all. In: COH2 Gameplay |
Thread: Pz.Kpfw. VI - Tiger13 Feb 2017, 21:14 PM
The Tiger suffers somewhat from the fact that they deleted all the survivability buffs from vet a long time ago and instead gave it + 5 gun range with vet (10 if we ignore the +5 range the Tiger got on its stock value). While the IS-2 doesn´t suffer as much from it (it lacks in the offensive department) because it has King Tiger armor, you notice on the Tiger. I think a vet rework for Tiger and IS-2 would be sufficient. Give the Tiger + x% armor with Vet2 and cut off some offensive capabilities that come with vet. In: COH2 Balance |
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