
Profile of Butcher
Post History of Butcher
Thread: Brummbar23 Apr 2017, 11:00 AM
I would say it´s balanced as it is. It is perfect for lockign down VPs. No infantry squad is going to be able to cap versus its AI power. The downside is that it arrives at a point where your major concern usually is Cromwells, Comets, Lend lease Shermans etc. Thus it requires a Pak wall and/or tank support to be really viable. And if you are getting to the point that you can invest 150 fuel into a pure AI vehicle - without lacking in the AT department - usually means you have outplayed the opponent anyway. In: COH2 Gameplay |
Thread: Churchill in next patch16 Apr 2017, 16:41 PM
I built exactly one Panther the last weeks and that was as OKW (which reached vet 5 btw). That one was actually diving into enemy lines... because that´s what the Panther is supposed to do. You have to use its speed to hunt tanks. I guess not everyone grasps that concept. And it surfived the game. Secondly you still didn´t give any single argument why you think Panthers are fine or why Ostheer doesn´t have to rely on StuGs to be viable. Also improve your English. In: COH2 Balance |
Thread: Churchill in next patch16 Apr 2017, 15:09 PM
I can´t follow your post. What does me playing with a Panther in a game have to do with the quality of the unit? In: COH2 Balance |
Thread: Churchill in next patch16 Apr 2017, 14:32 PM
StuGs are a crutch that keep Ostheer in the game. The other crutch is support weapons (MG42 and Pak). Take either away from them and the faction collapses entirely. After a straight up Ostheer Panther and/or Panzer IV buff we can talk about adjusting the StuG. In: COH2 Balance |
Thread: Churchill in next patch15 Apr 2017, 12:06 PM
What about giving it a small aura for infantry? Something minor like + 10% accuracy to all nearby infantry. It´s an infantry support tank after all. In: COH2 Balance |
Thread: Panthers need adjustment15 Apr 2017, 08:34 AM
...The point is that you will have more T-34/76s for every T-34/85. In: COH2 Balance |
Thread: Churchill in next patch15 Apr 2017, 08:31 AM
I think it should get a small buff in movement speed/ maneuverability. Playing it is agonizing because you can barely move it around to hot spots. In: COH2 Balance |
Thread: Will we get more commanders and bulletins? 13 Apr 2017, 12:57 PM
I think creating your own commander might lead to balancing prolbems. I´ll give you some examples: Hydra Commander Osttruppen call in Relief infantry --> Get Osttruppen for your Osttruppen lost. And of course everyone would use the recon + bomb strike combination. Featured in the Elefant doctrine, yet we don´t need to encourage everyone to have this everywhere, probably even in combination with a Tiger or T-34/85. In: COH2 Gameplay |
Thread: Panthers need adjustment10 Apr 2017, 16:22 PM
The easiest thing would simply be to copy the OKW Panther stats to the Ost Panther. No different performance versus T-34s or Shermans yet another option to use the Panther as somewhat reliable AI vehicle. After all the Panthers MGs are usually the argument to justify it having less range than other dedicated AT units. Then the MGs should actually perform... which only is the case for the OKW vehicle. In: COH2 Balance |
Thread: Comet at 20!?! population9 Apr 2017, 18:21 PM
I remember that having pop cap issues with Ostheer is very common. How do I remember that so well, you may ask. Well, that´s always the point where I start to spam MG bunkers. ![]() Heavy tanks shouldn´t cripple your population in my opinion. Any limits to strategies are hurting the game. Not having the possiblity to field a heavy vehicle and a variety of sufficient support (including other vehicles as well) makes the game boring. Panthers and Comets should remain at the pop they cost atm. In: COH2 Balance |
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