I don't know why this topic turned into tank vs atgun while my initial point was about rewarding flanking with infantry.
Flanking any other atgun ends up by decrewing it. Why the raketen should be different? Because it has 5 less range than other atgun? It doesn't make sense, it already has 5 crew members and I'm not against the retreat button but the bonus it provides.
Retreat in time and you should save it, get flanked and lose it. This statement should be true for any atgun.
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Post History of Esxile
Thread: Raketens should lose their received accuracy bonus25 May 2020, 06:36 AM
In: COH2 Balance |
Thread: Small efficiencies in north spawn camera rotation22 May 2020, 13:41 PM
I prefer to lower the angle because as you explained it opens the vision angle. The only trouble with that is tall trees that mask some portion of the field. I miss a lot less action with that. (and turning the camera ofcourse) In: COH2 Gameplay |
Thread: Pioneers after early game21 May 2020, 13:18 PM
Then explain us how a full Ostheer tech cost 210 fuel (minus 20) 190 and a full USF tech cost 230 fuel (minus 20) 210 and on top of that you still have to pay 2x15 fuel to get BARs/Zooks and grenades. Sounds to me that Ostheer's unit upgrades are free to unlock. In: COH2 Balance |
Thread: Pioneers after early game21 May 2020, 10:43 AM
It cost nothing, its just a timed unlock. In: COH2 Balance |
Thread: Help me test Bayeux19 May 2020, 13:38 PM
I almost always rotate the map and Bayeux north fuel point is a bit of a pain in the ass to supervise at the moment. Too much tall trees. But overall I like the actual map. Have to give a try to the new version. In: Lobby |
Thread: Close the pocket19 May 2020, 09:51 AM
If this ability is balanced can we add this to alies too? Just imagine all okw trucks start to disappear just because one dude click one button lol Allied abilities that could wipe anything have been purposely nerfed so it wouldn't happen again. Again I can't help but compare this topic and people arguments with the RAM-IL2's various topics. It is fine and only skill when you manage to pull out a CTP but OP and no skill needed when its a RAM-IL2 combo. In: COH2 Balance |
Thread: Nerf/remove sandbags from mainlines16 May 2020, 21:40 PM
Make sandbag cost 30 manpower. It is easy to spam them so with a fair cost people will start thinking where they really need them. Increasing building time is interesting also, or isn't possible to simply disable capping while building sandbag or tank traps? In: COH2 Balance |
Thread: Medium tank: initial cost per faction16 May 2020, 21:36 PM
That's a fair remark, Elchino responded already yes today Ostheer can push from minute 0 with assgrenadier and the amount of players using them shows that they are effective and Ostheer doesn't suffer from not having snares early game (at least vs USF). Then Grenadier are weaker than riflmen for the first 3-4 minutes, once you upgrade the lmg42 they beat vanilla riflemen. If you want the riflemen to stay on top you must paid 15 fuel. If you want the riflemen to also use grenade (as grenadiers do) you must again pay 15 fuel. If you want to heal them, pay 10 fuel more. At the same time you get your first lmg42 you also get your first pzgrenadier which is completely capable of pushing anything 1:1 the USF player can oppose, after all that's an elite unit. Now we can't take the Gren vs riflemen matchup in a vacuum, there is also the HMG42 and pioneer with super vision to articulate your early game. So yes, I don't see any particular reason for Ostheer to not push only with infantry. In: COH2 Gameplay |
Thread: Medium tank: initial cost per faction16 May 2020, 20:53 PM
I don't think manpower is a blocker. Over the last patches we've seen a lot of cost reduction for everything and that makes also medium tanks hitting the field sooner. In: COH2 Gameplay |
Thread: Medium tank: initial cost per faction16 May 2020, 16:38 PM
I'm not going to go into the fuel argument. It's pure numbers so it's directly comparable and debates are pointless. There are currently no factions that do not have a good early game. OST has ostruppen/granadiers/MGs/assaultgrens etc. You're a bit off topic. As USF you must outplay your opponent to get around 30 fuel more in 12 minutes in order to get your sherman at the same time as his Pz4. In: COH2 Gameplay |
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