How does the statistic translate in-game? Because here again nickpicking one stat to define a unit doesn't really show anything.
The pz4 is good vs infantry, the sherman HE is better indeed but it doesn't matter for the pz4? It remains good vs infantry.
So for having a better than good tank vs infantry, what counter-parts are there, because if statistic help understand the funcion of a unit, it matter much less in game once all pieces are on the table.
Let's take an example here, the PUMA is bad vs infantry as per its stat but what if there are no counter available to it or no other unit equal to it for the next 10 minutes to be build. Wouldn't you build it everytime to fight infantry? No counter, nothing can harm it, stat wouldn't matter at all here unless you remove entirely its MGs.
Let's take another example, what is better between having a better than good AI tank but no AT support available to defend it or a simple good AI tank but enough AT support around it to make it uncontested where it stand.
So to come back to the Pz4 vs ShermanHE, the comparison isn't really about stat because both units are good vs infantry in the same way but how is supposely established the situation in the game the moment they hit the field. A shermanHE that hit the field facing a dual pak40 or dual raketen isn't going to be as effective as a Pz4 that face a single stuart. Does the extra AI damage compensate it?
And then here again there are so much more variables to be taken in account, the infantry around, other support weapons etc...
----
About the riflemen, vet3 riflemen with dual BAR is an accomplishment that usually come on the late game. I don't think obers are an issue anymore but pzgren that comes before you can even equip 1 BAR on one of your squad is an offender for the balance.
The ostheer can have 1 gren with LMG (which is superior to vanilla rifle) or 1 pioFLT and a PZgren before you can equip a first BAR. That's a problem imo.
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Thread: Riflemen and M1919.26 Aug 2020, 07:27 AM
In: COH2 Balance |
Thread: USF what if24 Aug 2020, 12:43 PM
Cuz they are different. ![]() The idea behind T0 mortar is that whatever tier you unlock you'll always have access to the mortar. Now if you ask me then why not making it unlock after first officer unlock, I'd reply because it was then the idea to force USF to build something else than rifle,rifle,rifle early game. Bit of failure in that way we can agree on that. In: COH2 Balance |
Thread: Potential economic system24 Aug 2020, 10:57 AM
Not after 5 minutes. Imo, reducing the fuel income from territory point by 1 should already reduce the game path. And probably already creates new balance issues between factions. In: COH2 Gameplay |
Thread: CoH CM promoted to Brand Manager20 Aug 2020, 08:19 AM
C&C was a solo game with some multiplayer, you can't expect the game to last longer than it takes to finish the campaign. I didn't bought the game but watched some videos on multiplayer and its awful by today's standard. In: Lobby |
Thread: possibilty to push back the late game td's16 Aug 2020, 19:02 PM
Don't you see the pattern here? If anything Ostheer was indeed behind in the infantry side until their buffed the Pzgren. Today there is not such -Allied late game dominate with the infantry and Axis with the armor. Balance is faction wise, not side wise and some factions have been initially designed with such limitation that it is still problematic to manipulate the balance In: COH2 Balance |
Thread: possibilty to push back the late game td's16 Aug 2020, 09:32 AM
In term of stock option, what infantry is superior of Obersoldaten or Pzgren? In: COH2 Balance |
Thread: possibilty to push back the late game td's13 Aug 2020, 18:05 PM
I don't think there is a way to solve the medium tank problem because as you say it is inherent to the game mechanism. Why bothering with medium if they can't win your the game vs a faction with heavies? The idea I had since long time to make mediums more appealing is to give all factions a general upgrade at some point to buy that give buff to all mediums, those buffs could be a set of the following: Armor increase Hp increase Pen increase Engine damage trigger decrease Something that make medium tanks a valide solution till the end of the game. In: COH2 Balance |
Thread: possibilty to push back the late game td's13 Aug 2020, 14:37 PM
I don't think it is a problem of low fuel income but constant fuel income. If only fuel points were giving fuel you'd have reason to cut youf opponent from them. At the moment it is sometime more interesting to let your opponent try to cut your fuel while you cap the rest of the map (specially on crossroad with the 2 additional territory points). Territory points could be giving 1 fuel instead of 3 and fuel points +7 or having 3 fuel points per map so maps would have more strategy dept (rushing fuel or VPs) I think the low tier play into big impact vehicles has more to do with the forgiveness the game gives to factions having them. The game is too friendly and make it really hard to close a victory only with mediums vs factions with big cats because otherwise players would be complaining they can't have them before losing. In: COH2 Balance |
Thread: Is the WC 51 overperforming ? 12 Aug 2020, 07:11 AM
You could always drop a barrage wherever (on sight) you wanted before it was tied to the jeep. I repeat myself but being tied to the jeep is a nerf for the barrage, not a buff for the jeep. Yeah your right there is not need to carry a weapon to be broken, anyway doesn't change the idea that a player barely build more than 1 effective jeep per match (not counting the ones you build late game for the barrage) and so I fail to see how the crew mecanic is being abused to the point of being a problem on its own. I'm pretty sure a M3+CE flamer will deal more damage than a WC51+RM, even with the .50 but I can be wrong, someone need to do the test. Only scenario where maybe that wouldn't be the case is on red cover. In: COH2 Balance |
Thread: Is the WC 51 overperforming ? 11 Aug 2020, 19:02 PM
155 Barrage on the WC51 is a nerf for the barrage for the reasons I explained above, not a buff for the Jeep. The jeep gain nothing from having the barrage tied to it but the barrage can't be fire if you don't have the jeep in range. Now maybe you didn't know that before its revamp the barrage were a unique ability fire on sight. Carrying =! OP, as I said Cav and Sherman really shine if you're already on a good spot and are less appealing as comeback units due to their own nature. Position that a well handled Jeep can brings you. But I have yet to see match sealed by a commonly used jeep. Even in tournament it didn't happened. Next tell me how a unit that can cap and carry a squad is OP as much as a unit that can sit on the backline and reveal half of the map? (on top of being bugged and permanently revealing units). Finally I'll be glad if you show us tests between a un-upgunned jeep carrying a squad of riflemen and a M3 carrying a squad of Penal to see which one deal more damage. Or a squad of RE vs CE on their respective vehicle because I don't really see any reason to compare riflemen vs CE. In: COH2 Balance |
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