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Thread: Nerf spec ops flares15 Jul 2020, 09:58 AM
Funny to see people defending an OP ability like -Yeah but there is a visual effect, you can see it! In: COH2 Balance |
Thread: Proposed Sturmpio changes9 Jul 2020, 17:41 PM
Then get it. Often STshrek are used with a raketen nearby or a PUMA. They also provide good support to the AAHT. You nailed it: STshrek aren't meant to be use alone as a single AT deterrent. Now if you want to change that and make STshrek a primarily source of AT, balance wise you'll be forced to nerf other OKW AT sources because shrek + raketen + PUMA + mines... that's going to be hardly balanced in the end. You know there is a reason for Oshteer to not have access to dual shrek, pak, AT mines AND stock PUMA. In: COH2 Balance |
Thread: Proposed Sturmpio changes9 Jul 2020, 14:47 PM
That's a good definition for the meaning to be a poor solution. So what's the problem? pshrek on Sturm are a last resort solution. In: COH2 Balance |
Thread: Proposed Sturmpio changes9 Jul 2020, 09:01 AM
Lol ok, if that's the level of debate you're proposing, forget it. In: COH2 Balance |
Thread: Proposed Sturmpio changes9 Jul 2020, 06:37 AM
Single shrek was meant to be poor. It is like saying Penal AT package is poor, well that the purpose. ---- In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 13:33 PM
If anyone disagrees with something, then that's completely find and feel free to post arguments why and what you'd do instead, to change my mind or to help along the discussion. If you can't be bothered doing that then also please don't bother posting at all and don't pollute/hijack this thread with troll posts. I hope the moderators will kindly see to enforcing this. It is not about each change but the volume of it. Should we take any change individually or all together? Because if the idea is all together then it is impossible to imagine what good those would do on the game. Individually speaking, they look like more of a christmas list than a balance goal aiming changelist. In that regards Mirafla changelist is much more consistent toward a aimed direction for each faction. In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 10:05 AM
Way too much changes at the same time. its confusing. In: COH2 Balance |
Thread: Delete the Schwerer gun from the game2 Jul 2020, 12:01 PM
Things don't need to be cheesy to make balance problems. You aim to give a certain and equal firepower availble to each faction and indeed if one unit from one faction gives a lot of that firepower (even at great cost) you'll give less of it to the rest of the faction's units. The game is balance toward the idea you can build the unit so the eventualily must be taken in account when balancing the faction as a whole. About the schwerer, the problem is it doesn´t come with tradeoff other than where you decide to put it. In: COH2 Balance |
Thread: Delete the Schwerer gun from the game2 Jul 2020, 10:56 AM
Schwerer is a dual side issue. Its badly design and force extra taxative micro to counter it while it doesn't require any input to use it, as you explained it. Because of that it forbid OKW to receive the necesary buff it should have on some of their units and generate frustration playing the faction. Shwerer and Tiger2 aren't helping the faction as a whole to be balanced. In: COH2 Balance |
Thread: Reverse the M5 upgrade30 Jun 2020, 08:52 AM
Wouldn't make it come sooner? Other solution is an USF way of solving stuff: Cut T3 price in two T3.0 allow M5 and SU-76 T3.5 allow T70 So the T70 initial cost remains the same but now you can have the M5 and SU-76 for a cheaper initial cost. T4 would still need T3.5 unlock to be built. In: COH2 Balance |
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