...
Hannibal never said the T-70 is more impactful than the 222, quite the opposite. He says both are crucial for their timing.
Ostheer's 222 to apply early pressure and Soviet's T-70 to respond to it 4 minutes later.
Thread: Ostheer Accuracy30 Nov 2021, 14:34 PM
Hannibal never said the T-70 is more impactful than the 222, quite the opposite. He says both are crucial for their timing. Ostheer's 222 to apply early pressure and Soviet's T-70 to respond to it 4 minutes later. In: COH2 Balance |
Thread: Ostheer Accuracy30 Nov 2021, 12:54 PM
What are your backs for such claim. In: COH2 Balance |
Thread: Can we revive Mechanized?22 Nov 2021, 13:04 PM
Mechanized is good if snowballing but offers nothing in case of stalement. The M5HT is bad as it competes (in term of resource investment) with more aggressive and versatile units such as the Stuart or AATH. The M5 don't cut it as well, It lacks something or at least can't be used like a 251. Better using an ambu unless you want to use it as a rusher/zook. But the jeep is probably better investment in this matter. Cavalry RM are okay and are the reason with the jeep to use this commander. But again they're good if you're on the verge of snowballing. Combined arms requires anticipating and microing and can't be used like skill planes or arty strike defensively or offensively to cover you. Now if you have the micro its probably one of the best ability in game. Sherman76, you're not missing it if you don't have it. You're not picking the doctrine for it anymore. In: COH2 Balance |
Thread: USF after Balancefinders and Scotts get nerfed18 Nov 2021, 15:06 PM
From memories it wasn't anymore Relic who leads the balance when the bonus was added to pioneer. Keep going and compare how many units each faction will field with superior vision. You reduced command panther vision but you're giving +10 to any other tank with an upgrade giving a true edge to those tanks over their opponents on the most populare doctrines. You've reduced spotting scope effect after how many request? 222 with scope is still there and I always see people upgrading scope on their tank when selecting the doctrine and as I said people abuse of smoke and vision strafe, and why wouldn't they? Now compare to what USF get to extend their vision. M20, Pathfinder,M8, Major plane and since last patch major vet1. What's the most reliable way to get extended vision on the frontline, a major or a P4J? If you believe Pathfinder is solely used because it synergize well with Scott, you're completely wrong. From what I've listed, Pathfinder remains the most durable unit to provide vision thanks to their camo. In a game where half of you're opponent's units can get vision bonus with a doctrine and your only option is a M20 or a Major already burdened with FRP, then you do the same, you pickup a doctrine giving half of your own units vision bonus too. 2vs2 OKW most selected commanders are Breakthrough = vision bonus on mainline infantry Elite armor = vision bonus on tanks Overwatch = JLI Grand offensive = extra vision on mainline infantry + smoke and vision strafe + extra vision on tanks You act like the balance team removed bonus vision from what existed before but the only real removal was for the M42 bunker and JLI/path weapon crew. then more vision bonus were added to different units as upgrade. As USF if you don't pick a doctrine with Pathfinder, on 2vs2, you're just fucked because not only you can't avoid your opponent defenses by lack of vision but also your opponent, he can predict you movement and get an edge on every fight because he has easier and better access to vision bonus through stock units and variety of abilities in various doctrines. In: COH2 Balance |
Thread: USF after Balancefinders and Scotts get nerfed18 Nov 2021, 13:23 PM
Not only, there was a powercreep artificially built by the balance team on extra vision range for units that shouldn't have it. It started with Pioneer and ended with any kind of tank on the best doctrines available for OKW at cost of HMG upgrade. When you are a faction with paper tanks, paper infantry, paper support team facing heavier armored units getting now acces to superior vision range, how do you adapt? There is a constant spam of tools providing vision bonus and I can't blame players abusing it, its crucial. The most spammed ability nowadays is probably the smoke drop providing vision, every 30 or 40 seconds I'm smoked and the guy also has vision for a riduculously cheap price. USF without Path vision is locked out of those, you only have the M20 and Major which don't even provide equal bonus to other counterparts and dies in two shots. How many Major I have lost on the frontline because I was microing the hell out of the rest of my army and a P4,Obers,Pzg,P5 comes and OS/2S it. Why the balance team didn't even considerate the option of giving the mortar a vet1 flare? Don't know, they didn't even bother to respond when I suggested it. Today playing USF is like Hannibal said, or I really want keep all my chances to win thus insta pick airborn or I feel bored and want more challenge (lol) and pick any other doctrine. At the moment USF in 2vs2 is: insta lock airborn = having 1 leg, other doctrine = no legs at all. In: COH2 Balance |
Thread: USF after Balancefinders and Scotts get nerfed18 Nov 2021, 08:29 AM
Arranged teams shouldn't be the alfa and omega for balance. The game shouldn't be balance primarily upon pre-determined combination of players because we see where we are today, with a faction that stand on one leg and people saying its fine because when its combined with another faction providing a second leg they can walk. Balance team arguments about Relic denying stock Caliope is just an excuse, it didn't stop them to butcher USF late game, make Pakhowi and Scott irrelevant at the same time and later revert some of the nerf on the Scott. If Path&Scott happen to be nerf again then we would see USF go down where it was before the strat came to light. With a balance team saying a mix between they can't do anything about it and its fine because arranged teams!! In: COH2 Balance |
Thread: USF Pathfinders need to be balanced11 Nov 2021, 11:35 AM
Then how is it a spam? They literally already take longer to field than riflemen. Just to remind you that also Reco's PF already have longer CD than Airborn's one because they're see as better version early game with 1 less sniper rifle. Should they get the same CD even if they're individually weaker? Or even bigger CD because you still can do 3xPF or 4xPF with Reco, you'll just have a slower start. In: COH2 Balance |
Thread: USF Pathfinders need to be balanced10 Nov 2021, 14:23 PM
Pathfinder CD is pretty much the same as riflemen building delay + time to effectively reach the battlefield. I don't know how you could increase it even more and call it balance. In: COH2 Balance |
Thread: USF Pathfinders need to be balanced9 Nov 2021, 21:45 PM
Like any infantry that is not elite, I don't see the problem here. Their cost and stats are made accordingly to their capacity to pick up BARs or Zooks. If you want to make them come later around Elite timing, make them elite like JLI: CP1 with sprint, grenade, super high critic score, super r/acc etc... Not sure if that would be balanced if we were giving JLI like units to USF in a doctrine with Paratroopers.
If you want to change how work extra vision range in game that's another topic, But you'll have to modify it for any unit with extra vision range, infantry and vehicle, native and upgrades. Because I don't see why we should batnerf Pathfinder vision while many other units work the same way. --- Imo the only way to re-balance pathfinder would be to remove their weapon slot. So no more BARs or Zooks to support the Scott cuator. But again that would require a redesign of the unit, improving their native stats which would be again problematic or reducing their price tag which also would be problematic. Maybe a bit of each. That would make them strong early game but unable to be a kind of mainline infantry on the late game. In: COH2 Balance |
Thread: USF Pathfinders need to be balanced9 Nov 2021, 19:04 PM
It will be dependent on many parameters but nothing that says Path will win no matter what. In: COH2 Balance |
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