Luchs as always been a problem because of OKW blobby faction design and the effectiveness of combining both Blob and Luchs enough early when the opposition has only enough resource or to counter your blob or to counter the Luchs. I'm watching actually some live games on Twitch and from what I see OKW just need again to blob volks into Luchs into panther/Obers.
USF and OKW are two factions design around strong mobility so called Blob. Till the beginning Relic tried hard to balance it with counterparts, weak sides. Like for USF few support units, good but not really armored (with in compensation a fast repair ability) and no heavies (till the Pershing). OKW, few strong support units limited by resource starvation by access to super heavies. Now the resource starvation is gone we see the result, blob is more potent than ever and access to support and super heavies unit completely free.
This is not really a question of meta and adaptability, OKW can field a 3-4 minutes blob with good and easy to use AT and 6 minutes a unit that completely counter your anti-blob units.
Still I agree it is too early to say if OKW is OP in 1vs1. But there is no way to say wait and see in 3vs3-4vs4, those mode are now completely broken with this patch.
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