Armor company as USF
Lightning or CAS commanders as Ostheer
If only the wc51 and M3 had a slightly survivability and pathing buff I would use much more the mechanized commander
If only the airdrop combat group wasn't so expensive (remove the ATgun) I would use much more the reco comander.
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Post History of Esxile
Thread: What is your favorite commander 29 Nov 2015, 16:05 PM
In: Lobby |
Thread: Supply - in-game currency 29 Nov 2015, 09:57 AM
I'm interested to know how do you figure that? Tell me COHO and I stop you right now, COHO had a biggest playerbase than COH and hasn't been ceased because of the European market. Like Australian Magic says, we don't know what is it going to be. Speculation and threatening isn't going to change anything. In: Lobby |
Thread: Balance Preview Patchnotes28 Nov 2015, 16:04 PM
You can also not build T4/Tiger as Ostheer and perfectly win a game vs any player. But you have the option. As OKW, you can win with only Pz4 and Jpz4 (most players do) and not build panther or KT. But you have the option. As USF, you simply didn't had the option till the commander with Pershing and still it is doctrinal.
More flexible, more wipeable and more expensive, Ostheer Sdfk and Sov M5 are infinitely more flexible (also look at speed stats) to reinforce on the field and dps, it is a matter of preference and the end: heal + reinforce on your territory or reinforce + transport and dps anywhere on the field, but saying the ambulance has no equivalence is a pure lie. OKW is different but doesn't suffer anything on this point with a free medical truck + mp investment to make it forwarded point.
Self-repair comes with lower armor power in general: lower armor values and lower pen values. Ostheer, till the recent Sherman buff, had better armors in all aspects. Not to say the Sherman buff has been done to respond the fact it comes around after the Ostheer Pz4. Now it is true Ostheer may lack something in this area. OKW has a free repair station in addition to a boosted Pz4 and a boosted Panther, with the coming patch both coming at the same time you can field a sherman. Free Repair + better armor + better pen value opposed to self-repair. If it is balance for you, well we've nailed the root of the issue. In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]27 Nov 2015, 07:58 AM
Well, he is quite right for your last comment. Speaking of blob or turtuling about someone who play with ATG/Mortar/HMG to support its mainline troops is bullshit. the Panzerwerfer is too good, this is not a question of price or accessibility but balance. Now what is funny is reading people saying the unit is fine where the one shooting to nerf the Brit Operation bombing ability a month ago. In: COH2 Balance |
Thread: Balance Preview Patchnotes26 Nov 2015, 21:34 PM
are 400MP I really don't think the LMG34 needs to be more than 60 munis. So do Para and their LMG upgrade cost 120. If the LMG34 isn't at the para one level, at least 90-100 ammo cost seems to be fair. It delivers the dps equivalent of two BARs, 120 ammo In: COH2 Balance |
Thread: inefficiency of panthers26 Nov 2015, 13:05 PM
Panther is in the good spot imo, its a late game damage sponge tank you build in case of heavies/Super heavies. Having it earlier would make Ost late game OP. To counter medium, I prefer Stugs, keep them alive and use them with the panther vs heavies. People here just don't understand how the panther and the brumbar are extremely powerful if in front of you, there is nothing to severely penetrate them reliably. The only faction that can counter them well are brit and this is why it is better to stick to Stugs vs them. In: COH2 Balance |
Thread: Tactical Support Company Commander26 Nov 2015, 11:27 AM
M5 comes at CP5, its a bit late to be that heart of a deathball blob. By that time counters are already on the field. OKW and OStheer both have stock and doctrinal counters: mines, HMG42, Luch, HT and M5 counter: Pak, raken, Puma, shreck, faust. Same, LMGs come at CP3, which is logically unlocked after stock Gren LMGs, as OKW you also unlock your doctrinal infantry before or around same time. If around CP5 an USF player is still blobbing and winning, two reasons come to my mind: Or you are already on a huge backfoot from early game, or it is a l2P issue. And don't take this last comment wrongly, Blobs can always be countered with all factions and you just need more experience and learning to do it. In: COH2 Balance |
Thread: Tactical Support Company Commander26 Nov 2015, 08:32 AM
In term of fuel, its cheap enough imo. My only concern is that it comes a bit late, cp5. Well thinking of it with that cheap fuel price, it can also be a good option for a fast and strong T1 m20/.50 (M20+M5= 50fuel = HTAT fuel price) followed with capt/Atgun. This unit gives USF a serious advantage for any early pushing strat. Need to test it!. In: COH2 Balance |
Thread: Tactical Support Company Commander26 Nov 2015, 07:58 AM
Probably a good commander to skip T1. I'm waiting to see the M5 cost but if it can reinforce in any territories, the commander may become meta and replace the infantry one in my roster (if I loot him). In: COH2 Balance |
Thread: kubelwagen with capping capability 25 Nov 2015, 09:21 AM
4vs4 will become OKW feast, I don't even try to imagine the disaster it will be with this patch ![]() In: COH2 Gameplay |
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