I fail to see your reasoning. Do you build SU85 for its abilities when you have T34-85 available from your selected doctrine?

Thread: Should T-34-85 be non doctrinal?23 Nov 2015, 18:57 PM
I fail to see your reasoning. Do you build SU85 for its abilities when you have T34-85 available from your selected doctrine? In: COH2 Gameplay |
Thread: kubelwagen with capping capability 23 Nov 2015, 16:42 PM
And you had your Stuart enough early to counter his Luch? I mean, if he cutoff you and take your fuel enough times, there is no way you can have a Stuart fast enough. Did he also set mines? I can see that maybe you can chase his kubel with the captain and kill them, with luck since the captain hardy hit anything smaller than a Pz4. In: COH2 Gameplay |
Thread: Should T-34-85 be non doctrinal?23 Nov 2015, 16:34 PM
Who will ever build a SU85 if the T34-85 is stock? I think the problem is deeper in the gameplay, having the SU76 overlapping on the SU85 function. Relic could have downgrade the SU85 in T3 with a nerf of its stats, making it faster to build and then T34-85 in T4, more expensive but better stats and with a turret. But what to do with the SU76 then? Or T3 SU76 (stat nerfed) T34-76 (same stats) SU85 goes Call-ins with a price and CP requirement reduced T4 T34-85 SU85 becomes a more-or-less cheap call-in if you decide to play T34-74 and delay your T4. Like USF Armor commander. In: COH2 Gameplay |
Thread: Balance Preview Patchnotes23 Nov 2015, 16:22 PM
Like any other faction? Huh no, because they also pay fuel for the majority of their upgrades. Should we lock shreck behind a 150mp/15fuel lock? So you also have full fuel to build Pumas/Luch/HT etc... + T0 raken. It is not like you have no other solutions to counter what you face. In: COH2 Balance |
Thread: kubelwagen with capping capability 23 Nov 2015, 16:16 PM
I can see the new OKW meta. 2xSturm rush cutoff and harass. 2xkubel to cap and harass the map freely while your initial 2 sturms continue to push the cutoff, USF will need at least 3 rifles to counter them and defend the cutoff leaving the rest of the map free. USF goes lieutenant to build a m20. When the M20 in on the field, rush back your kubels in your base to not lose them. By that time, you probably finished your mechanized regiment and about to build your 1st luch. Luch out, M20 dead or locked in base. You can use your kubels back to cap all the map if the USF player haven't already surrender. Can't wait for it! In: COH2 Gameplay |
Thread: Balance Preview Patchnotes23 Nov 2015, 16:07 PM
You can't spam them anymore because you need your ammo for other purposes listed above (+mines/mine sweeper/call-in arty etc.. already in game) So you build 1 or 2 volkshreck supported by other infantry types because having only naked volks will not be sufficient to support you. Spam problem solved. What you propose is spam volkshreck +/or spam volksAIstuff. It doesn't solve any spam issue. Absolutely not a anti-spam solution. In: COH2 Balance |
Thread: PanzerFaust and T1 building 23 Nov 2015, 08:50 AM
How does needing T1 + BP2 gives more flexibility to Ostheer? But you are maybe right, I may have missread. the OP should make it more clear. Still my answer is no, Faust T1 is on the good spot. You want them, build T1, you want to skip T1, you lose them. In: COH2 Balance |
Thread: Balance Preview Patchnotes23 Nov 2015, 08:20 AM
Yes your right. Volks Shreck at 60 ammo Ober LMG34 at 120 ammo Falls STGs at 60 ammo Reduce the flack-hT armor by half and add a skirt upgrade on the flak-ht to match the existant value, 60 ammo Remove the free cannon on the shrewer HQ and make it 120 ammo upgrade Remove the free healing on the Regiment HQ and make it 60 ammo upgrade Remove the free repair station on the Mechanized HA and make it 60 ammo upgrade And we're done with the shreck spammability, with in the same time, balancing OKW abilities with other factions ones. In: COH2 Balance |
Thread: PanzerFaust and T1 building 23 Nov 2015, 08:00 AM
Currently the Ostheer Panzer requires for the presence of the T1 building, thus is one of the few abilities that can become unavailable if the T1 building is destroyed. And so you can spam your Ostuppen without fear of early light vehicle. Which is the real purpose of your thread. Guess the answer is no. In: COH2 Balance |
Thread: Balance Preview Patchnotes21 Nov 2015, 21:59 PM
They could have replace Rifle vet1 call-in by Rifle + 1 BAR call-in CP2 or thompson upgrade CP2, so you still get something useful from it. The drawback of sprint make it quite useless for anything else than sprint in a house. In: COH2 Balance |
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