...over the last few patches
I mean it lose vs both Pz4 variant and it is countered by Stug and jpz4. We could point out that it is a good AI tank but both Pz4 are as well very good vs infantry without the need to switch amo.
If I think about the switch amo mechanism it supposes to me that or you better better AI or you get better AT than the counter part that doesn't need to switch ammunition. But in the game it is resumed by a slightly better AI than Pz4s to a point where it doesn't make any real difference or still horrible AT performance.
AI performance isn't the problem here, but the AT. There is no need for better IA but more penetration.
Even if the Atgun is now more accessible, I feel that the sherman is simply useless in the majority of situations USF can face. In fact in my opinion the only moment it is good enough to invest on a sherman is if you have the upper hand already. If there is already a Pz4 on the field, it is pointless to build a sherman because you'll still be at disadvantage with a weaker tank and maybe not even AT support if you went T1, unlike other factions and evidently unlike your opponent.
So yes of course sometime you build it, even being late, as a stop gap because you don't have anything better at that time.
I see the sherman as a relic from the old USF design Strong Early game and Weaker late game but those times have ended.
The last commander revamp showed us that, people are eager to get a better sherman, something that isn't a Jackson but that can be there on the field and actually doing damage to other tanks while retaining a good AI. And I have the feeling the 76mm is what should have become the sherman. And I don't really like that because I don't really like the doctrine the 76mm is in.
What's your opinion?
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