Just right, no need for more powercreep. Ostwind works the same way 251HTAA but without a setup time to force you to stop to be effective.
Actually that's the Pz4 that's too good vs infantry and overshadow the Ostwind.
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Post History of Esxile
Thread: Ostwind29 Jan 2019, 12:53 PM
In: COH2 Balance |
Thread: Favourite kind of teammates29 Jan 2019, 12:48 PM
Stantard - CPU, you carry him and still he complains because you lose control on their fuel for 2-4 minutes of the game and on the meantime he can't hold our fuel. In: COH2 Gameplay |
Thread: Convince me that it's a bad idea with a 1 sniper limit22 Jan 2019, 10:20 AM
Yup I'm writing this while I'm salty and tilted Problem with sniper is faction design, not really the sniper itself. But I agree with the solution to remove sniper from the game and be replaced with Pathfinder like units. Early game, going for fast sniper is usually "compensated" with a lost of map control. But contrary to Coh1, early map control in Coh2 isn't that critical. This is also true for Penal. Snipers and Penals would be much more balanced if early game map control had much more signification. In: COH2 Balance |
Thread: realistical nerf for JLI21 Jan 2019, 22:24 PM
the 0.9 bonus was given exactly for that, so they could still snipe model in cover like a normal sniper, that's the point of the sniper rifle, in my opinions it does not create that much of a problem, it's not like the old ober STG that ignored cover and dealt tons of damage Care to remember us why 2men Soviet squad sniper was nerf? And now 4men squad sniper is ok. In: COH2 Balance |
Thread: realistical nerf for JLI21 Jan 2019, 16:12 PM
And make them pop from base no more infiltration building style. In: COH2 Balance |
Thread: The Overwatch Problem21 Jan 2019, 08:13 AM
Don't worry it happened to me yesterday, half of my army taken down on my sector base because one unit was on the edge, get targeted and bombs dropped on my base. That's so funny, pop a JLI from a random house inside your opponent territory and call a sector assault, your opponent has to move his entire army everywhere else out of range and keep them moving to avoid being bombed which is almost impossible if you also manage to assault with your troops. In: COH2 Balance |
Thread: Bulletin bazookas have 10% increase range20 Jan 2019, 13:13 PM
This bulletin come with AA campaign. I don't know if you need to finish it in expert but with a maximum points, saying investing the minimum possible to get the highest score at the end. In: COH2 Balance |
Thread: How would you like the JLI to be nerfed?18 Jan 2019, 15:48 PM
He is not that entirely wrong about JLI, sorry to say. Back in days Scavenger doctrine was overused vs USF for a looong time because of call-in Ostwind hitting the field at a moment USF could't have any proper counter except if going T2 or Armor, in fact at that time USF vs OKW could be resumed as Scavenger vs Armor. The doctrine was kinda OP vs USF and of all the 1vs1 games I played vs this particular doctrine I've always seen at least a pair of JLI pop in front of me and they always did their job well. First hit to the JLI was when the doctrine fall from heaven when the Ostwind call in was remove but the JLI remained the same. Second hit to JLI was when OKW starting manpower has been buffed. Yes you read it, giving 100 manpower more at the start of the game killed them since the OKW design went from 3xVolks to 4xVolks with little need to medium-strenght specialized infantry units coming at CP02 or CP03. The exact same problem hit Falls and Mr.Smith had to redesign the doctrine to make it appealing again - but mind that Falls haven't been buffed, just the doctrine been redesigned. Last but not least, USF Airborn doctrine suffer the same issue with Paratroopers. Following the reasoning behind the JLI buff, Paratroopers could also be buffed to heaven and moved to CP1 as well. JLI should have never been buffed, this is pure powercreep for a faction that doesn't need it, Scavenger should have been selected for redesign if the doctrine was that bad, the same way luftwaffe was. And now what, we are talking about keeping JLI overbuffed but not spammable. What a joke I'm sorry, no unit should be overbuffed even if you can only call in one at time on the field. Otherwise what about the KT,Tiger,ISU etc... why not giving them back their old stats to all of them, after all they cost a lot, come late and can be build one per time, they are, as per definition, not spammable. In: COH2 Balance |
Thread: OKW Sector Assault needs to be fixed ASAP18 Jan 2019, 08:35 AM
I don’t know if people have mentioned this but the ability is ridiculously massive too. I’ve said this a lot in various places but the minimal circle is much smaller than the actual ability circle (which you can see in-game on the ground) and the actual ability is large enough that you can deny from around the middle VP on langreskaya all the way to the northern base sector (which the bomber will also target inside of). Easily the largest offmap in the entire game at the moment for some reason. Had a sherman targeted outside for the circle area shown on the map (not even the minimap) last week. The design of this ability is simply stupid at best since it super powerful and completely uncounterable. Every similar abilities have been modified to avoid such problem but a couple of year later designers are still not learning from the own mistakes. P47 and Stuka Loitering lost their recon ability for a reason but this one comes with a free reco run. P47 and Stuka have seen their number of planes increased and number of strafing increase to avoid them delivering the full payload in one strike so the player can react and mitigate the damage but this one comes in one strike full payload able to take down every allied tank save the heaviest if they are full life. In fact the only ability that can do the same damage is the IL-2 but the IL-2 doesn't track its target. This and JLI is like taking down every single game design agreement and decision learn and taken over the game life just for the sake of doing something different. This kind of ideas and implementation make me wonder what kind of other "innovating" stuff we will get with the new commanders patch. In: COH2 Gameplay |
Thread: New Commander Submission - Discuss18 Jan 2019, 08:08 AM
Combined arms tactics At least we did the same for all factions, this one sounds like Ostheer's Lightning war on steroids for USF. Priest, P47 rocket strike and Pershing on the same doctrine, where do I firm??! In: Lobby |
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