Vet1? Soviet Unit?
What's the question? Give it a Flare Mine ability already! |
Every factions have their own Wunderwaffe.
but some peoples want to keep these wunderwaffer only for their own favorite factions
Don't act like Tellermines are OP... You can also argue that Ostheer is the only faction that has to decide whether a mine should hit infantry or vehicles. Additionally, Ost suffers against Light Tank rushes which are countered by Tellermines. |
My personal reason is that demos are immune to minesweepers. A demo might get revealed but still it will wipe the pioneer squad if the Sov players is not asleep.
A demo will wipe everything in its AOE (other than 'regulaar' mines that will only kill 2 people at best'), a teller mine will "only" destroy the engine, and if there is no follow up AT by the german player, you can repair your tank and drive away again.
I have to say that I love Riegel mines. |
The Comet feels like a
IS-2, as a LOT of shells will bounce from it
Tiger, as it has amazing AI and AT at the same time
Panther, because it is extremely fast for being a mobile bunker
Churchill, because it can easily drive up to a PaK and clear it with a nade
Sherman, because it can fire defensive smoke
And all for 500MP and 180 Fuel
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Artillery is the only thing that does not need a single buff.
The LeFH and the Soviet M-30 are situational (e.g. to counter OKW aggressive Flak HQs or to counter British Sim City). They are not meant to wipe inf on a regular basis like mortars do.
And mortars are imho the biggest problem CoH2 currently faces. Sure the Comet is OP but the mortar pit is what makes Brits so strong.
E.g. on Rails And Metal, you rush your MG to the bottom house, place a mortar pit behind it and lock down the sector with a Bofors + Forward Base. You then have a building complex that needs a lot of micro from your opponents to counter it, because the mortar pit counters everything besides LeIGs, while you do not have to make a single click anymore and can concentrate on other parts of the battle.
If you play MG -> Section -> Section -> T1 -> Pios -> Bofors -> Mortar Pit -> AT Gun -> Forward Base -> T2 -> Hammer -> Comet Spam ,then you have a low micro anti everything build that especially Ostheer has nothing do do against because of the lack of LeIGs and the Bofors which counters the Flame HT. |
I honestly never ever understood why they added this slider.
It just feels like adding a functionality without any use case that nobody ever wanted.
If you want to look at the flags in the background, the video files are inside the game's folder. |
Big kudos to the patch team.
Now we just need to fix Axis armour and revamp UKF without slaughtering them.
I think you will manage to do it until June? :^)
Out . Of . Scope .  |
How else will they convince people to give them more money? They make super god faction, people buy it, after some time they nerf it.
The only reason why Brits are totally out of scope in WBP, period.
The OKW Panther simply has far superior AI.
Really? You mean the main cannon or the DPS fro the MG? I'm curious now. |
The idea with the 222 is that it can now deal more damage to infantry in the short window it can fight infantry that is not in cover. Their staying power is unchanged and they will cost a whole lot more, enough so ostheer is pretty much going all-in with their fuel investment for 222s.
Considering 222s had to more or less make sacrificial dives to be worth it, this means the 222 won't be able to perform that same role.
The 222 is kind of like the flakht for okw now: too expensive, poorly timed, highly situational, and ineffective in its role.
222 has been an issue since day 1. The dang thing is supposed to be closer to a kubel than the 234 puma it's pretending to be.
What as good as most players don't know about the 222 is that it deals insane damage if it targets enemies IN FRONT of cover.
so just a quick sketch:
X = The 222
O = The enemy units
| = Cover
In this case, the 222 will do almost zero damage:
|
X | O
|
But if you manage to get the enemy in front of the cover:
|
X O |
|
It will deal as much damage as an Ostwind because the projectiles will stop directly behind the enemy troops, dealing splash damage almost exactly near the target.
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I usually do not write anything in team games at all, besides the standard 'hey mate hf gl'.
You usually get 3 types of mates:
a) The guy who doesn't write anything but plays very descent, pings from time to time to warn you and also likes to support you.
b) The guy that has no plan, writes 'what are we going to do?', starts a chatty conversation about where you are from, loses a few squads and leaves after a few minutes.
c) The guy who does not suck that bad but starts flaming you from the start, calling you a gardening nice guy and either leaves, blaming you or manages to win flaming you. In the end you see that you lost half as much squads as he did and you did more than double the damage.
I simply want the ability to mute players.
If you are a hard boiled egg like me and play 2v2 Random Mates all the time, you know that you will never ever be able to communicate a nice strategy (besides which side you take) over chat. In 99% of the time, chat is simply abused for stupid flaming. |