
Profile of Highfiveeeee
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Steam: 76561197987828700
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Game Name: highfiveee
Steam: 76561197987828700
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Game Name: highfiveee
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It is though God by command has withdrawn every other throne.
And God is saying 'No. These people will deal with me alone.'
And God is saying 'No. These people will deal with me alone.'
Post History of Highfiveeeee
Thread: Soviet M5 AA13 Feb 2017, 09:08 AM
AFAIK currently the M5 AA has a chance of 3 to 10.000 per shot to take down an airplane. Which is 0.033% per shot. Which is very very very low... In: COH2 Balance |
Thread: Wehrmacht Infantry in WBP till 1.810 Feb 2017, 10:56 AM
In this case, the problem isn't that much of a problem itself. Playing against the AI will never lead in such a stress like playing against real enemies will. The AI will not use cheese against you, it's too dumb for that. It is possible (and fun) to play against the AI with every "standard" commander with good chances to win. You will see, if you use the cheese tactics you learned from ranked games, even a hard AI will have absolutely zero chances.
Yeah, but realistically you do this maybe once or twice while waiting, not in a regular case. The logic behind "you play = you get a commander" is correct but you can also say "you walk = you will arrive in China one day" - It is much MUCH more comforting to simply pay real money ( = buy a plane ticket). Nobody will walk to China by foot because it's too much stress. And also hardcore grinding is CoH2 is also absolutely no pleasure.
That justification is questionable. Only because other players paid 20€ for a game and you paid 10€ does not mean that your wallet gives you a buffer. You bought the game because you saw a deal and wouldn't have bought it for 20€. That also includes that you won't be willing to invest your savings into stuff for the game. With this explanation you could also say that those freemium mobile games are the best. You get the game for free, so you automatically get a 10€ (or whatever the game experience is "worth") buffer from your wallet and your mind, but this is not the case. CoH2 does NOT cost 10/20/whatever euros because it is a "free" 2 play game, but because it is more than three years old. It would be understandable (or better: "somehow" understandable) if CoH2 released for 10€ with the addition that extra commanders cost extra money. But it released as a full priced game with additional buyable content that gives you massive advantages. Usually games are either full priced and come with everything from the start (except skins, which don't change the gameplay) OR are completely free from the start and you pay for ingame stuff (like most mobile games). CoH2 cost full price on release, which is 60€ where I live AND demanded even more money if you wanted to stay somehow comparable to other players in higher ranks. This. is. not. acceptable.
In MMORPGs there are different areas for low level players where everyone is around your level. The game supports you (at least a bit) in the grinding process. You get different quests and stuff, but grinding in CoH2 is playing the same match over and over again. What would help here would be a rewarding system like "You killed more than 200 soldiers in this match, here take 150 Extra Points", but this is not implemented because it would weaken the sales if there were "more acceptable" forms of grinding. Also in MMORPGs you will never face an enemy that is 50 levels above you (only if you walk to the respective area because you are an idiot haha), but in CoH2 the player base is so small that the game will give you a player that is much better than you are, if it doesn't fit a better fitting player in a specific time frame.
You might be right in terms of Soviets, but USF has Calliope, which is OP and not available from the start and UKF has Land Mattress. OKW has fortifications, but overall the OKW commanders from the go are fine. Ostheer has Elite Troops and Mechanized Assault which are both meta and not available. In: COH2 Gameplay |
Thread: Wehrmacht Infantry in WBP till 1.810 Feb 2017, 09:00 AM
That's what this paragraph is for:
![]() In: COH2 Gameplay |
Thread: Wehrmacht Infantry in WBP till 1.810 Feb 2017, 07:57 AM
I think your game needs to be at least about 10 minutes long in order to get any Loot. So even if you compstomp all the time easy PCs (which is soooooo much fun Kappa) you still need 25% of my calculated time, which is still about 15 - 20 hours of pure nonstop compstomping. No sane person will do that. In: COH2 Gameplay |
Thread: Wehrmacht Infantry in WBP till 1.810 Feb 2017, 07:16 AM
Keep in mind how many Points you get in which amount of time. Let's make a calculation. A CoH2 commander costs 15.000 loot points (I might be wrong, I am at work, but let's assume it this way). You need to win three games to get a crate of 500 loot points (let's also assume that you are a pretty good CoH2 player and win every single game you play; ALSO you are a unlucky mofo that never gets anything out of crates but loot points, no skins or anything). A game takes about 40 minutes of time to finish, most games are longer, but others are much shorter. To get 500 Loot Points it takes you: 40 * 3 = 120 minutes = 2 hours. In order to buy yourself a commander it takes you: 15.000 / 500 = 30 << Amount of loot crates you need to buy a commander Keep in mind that this is just a calculation of a perfect (in terms of crate drops and wins) calculation. If we keep it realistic and say that you really are a good player and win 3 out of 4 games: 60 hours + 25% = 75 hours << Amount of hours it takes you when you win 75% of your games So a very good player needs 75 hours (more than 3 days!) of consequent CoH2 gaming to get one single commander for one single faction, which is insane. Sure, as a CoH2 veteran you get Loot from double bulletins and stuff you could salvage from the past, but a new CoH2 player has nothing to salvage and starts with 0 Loot. And since as good as all "good" commanders that are meta are not available from the start, it is hard for him to compete because he gets stomped by those "better" commanders OR maybe he thinks about that 3$ are not the world and decides to buy himself a "good" commander. It still simply is pay to win. You either pay real money to keep yourself competitive or you pay more than 70 real hours for those 3$, which is an hourly wage (hahaha) of about 0.04$. As someone with a job, I maybe get about 5-8 hours a week to play CoH2 in the evening, so it would take me about 10 weeks or 3 months to get a commander. And from my experiences, this timespan is pretty accurate. Let's be real though, many players will simply abandon the game. Personally I would never, EVER pay for some ingame bullshit that gives me better chances to win. I bought WFA and the Brits, that's it. In: COH2 Gameplay |
Thread: Wehrmacht Infantry in WBP till 1.89 Feb 2017, 19:51 PM
Bring the patch faster, just bring it online. Why not? Balance is terrible in favor for Allies actually Not their decision, it's Relics. Same as the scope. OP p2w units such as the Calliope and the Land Mattress need to stay OP in order to make money. Same with Pershing and Comet. In: COH2 Gameplay |
Thread: 39min to bring down one bofors..9 Feb 2017, 10:26 AM
Bofors means no AEC, so long as that remains a fact, I don't see any problem with this emplacement. That's it. If I play as Axis, especially as Ost, seeing a Bofor makes me really, REALLY happy. Get a Halftrack, equip it with double flamethrowers, smoke the bofors with a mortar and fuck it up. You get to Vet 3 almost immediately and the Brit has NOTHING he can do against your HT. Talking about 1v1 here as most people in this thread do. In: COH2 Gameplay |
Thread: COH2.ORG Discord VIP Server Launch7 Feb 2017, 12:36 PM
![]() In: News |
Thread: The Problem with CoH2’s RNG: Consistency6 Feb 2017, 09:39 AM
What people tend to forget is that CoH fucked up badly from the start with cheeky pay2win mechanics, bad engine and that they screwed over about 99% of the Russian playerbase with their campaign. There were about 10.000 players from the start and now about 5.000 (which is 90-95% comp stomp only). SC2 has about more than 100.000 players. And the most important thing: Blizzard appears to care much more for their playerbase. Since CoH2 the team of Relic has always been a bunch of greedy SEGA slaves in my eyes and the eyes of many more in the CoH2 community. Look at Youtube: SC2 videos - more than 100.000 views, many above the millions. CoH2 - You won't find any current videos with much more than 1.000 views. In: COH2 Gameplay |
Thread: What thing that they patched out do you miss the most?3 Feb 2017, 14:52 PM
I missed blizzard so much. This was actually one of the coolest innovations in gameplay. Something new, something different from vCoH. Like TrueSight, like all this little things, which makes winter more real. Now it is in the past. It was an interesting concept but implemented extremely poorly. The goal was to encourage flanks and surprise attacks but in reality you couldn't do anything because moving away from your campfires meant death by freezing for your infantry, leaving your vehicles behind unsupported. So everyone just waited for 2-3 minutes, did nothing ingame, maybe went to the toilet or get something from the fridge. In addition because of the poor engine of the game, framerates dropped to below 20 fps on even the best high end PCs while a Blizzard occurred. In: Lobby |
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