- Old Soviet barbed wire where squads had to crawl under
- 221 which needed 60 munis to become 222s which were still shit
- Sniper Partybus
- Blizzards, including driving over a fireplace for instant engine damage
- Kübels with suppression
- Volksschrecks
- Elite Troops with buyable Vet somehow like KKC from vCoH
- USF instant Vet 2 rifles that came along with the first rifle squad (3 squads after one minute)
- USF having no fucking mortar.
- USF smoke nades that could be shot ON TOP of a vehicle
- Panzergrens being able to upgrade only one shreck
- Good old Soundbug
- SU85 being a uncounterable best unit of the game, sniping tanks and infantry alike
- SU76 being shit
- Panzerwerfer in T3
- Flame HT being able to reinforce still (oh how I miss that)
- Crew inside M3s not taking a single scratch when the vehicle blew up
- Instant engine damage from AT nades/fausts no matter of full HP
- "Cap here" / "Defend here" pings (the are still mentioned in the manual as hotkeys)
- Those cringe videos for Sov/Ost after the game when vicory strikes weren't in the game
- The connection system for OKW from Beta where all HQs had to be connected.
- OKW fuel/ammo distribution
- Crits on flamers that instakilled the flamer thus killing the whole squad (this was stupid but fun)
- LeIG/Pak Howie with suppression
- Buildable Tigers / Elefants (CoH2 Alpha)
- Vehicle blocking OKW wire
- Burning forests on prypjat river after a long fight - The FPS went down to about 5 but damn that looked amazing
- Units chatting with each other way more often
- Female partisans
- Obersoldaten with instant MG34
- British Cancer commander with invincible Sim City
- Uncensored chat (though garden is pretty funny)
- Being able to see the opponent's rank ingame
- Unlockable Commanders / Bulletins (it was unfair but fun)
- Ost Blitzkrieg that transformed all Panthers into Lamborghinis
- OKW HQs with instant Medics / Repair Pios
- Being able to see what the enemy build through the fog of war
- Being able to detect wether a house was taken by an enemy squad (flashing red)
- Deep snow everywhere on winter maps, slowing down everything, even retreating units
- 100 Range Pak43 shooting through walls
- Jagdtiger shooting through walls
- Multiple King Tigers on the field
- Sturmtiger in Mechanized HQ
- CAS doctrine instant ammunition
- Pripyat river in automatch
- Stalingrad in Automatch (instawin for Allies), especially the bug were every 1v1 game was Stalingrad for 2 days.
- Commanders on the right side of the screen under the unit icons (pre Alpha)
- Ost MGs in T1
- First Soviet industry where the German player faced the first T34 after 5(!) minutes
That's not per se a list of everything I am missing, but a list of a lot of things that were changed in CoH but were some kind of funny. Still some were absolut cancer such as the Sniper Partybus but still they are part of CoH2 history.
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It is though God by command has withdrawn every other throne.
And God is saying 'No. These people will deal with me alone.'
And God is saying 'No. These people will deal with me alone.'
Post History of Highfiveeeee
Thread: What thing that they patched out do you miss the most?3 Feb 2017, 13:21 PM
In: Lobby |
Thread: The Problem with CoH2’s RNG: Consistency3 Feb 2017, 07:35 AM
CoH2 will never be an esports title. The game is already > 3 years old. Just enjoy CoH2 like most of us do. CoH2 was rushed out because a company went bankrupt, that's the way it is. The game itself, the engine, everything is just mediocre. Devs have lost interest for a long time now. But it seems like some people still go to bed everyday thinking about "How can I improve CoH2?" which is laudable in theory but to keep it real, I also somehow pity does guys who pay thousands of dollars to tune up their shitty Hondas. In the end its still just a mediocre car. In: COH2 Gameplay |
Thread: The Problem with CoH2’s RNG: Consistency2 Feb 2017, 10:50 AM
Honestly I am content with the current amount of RNG. The only thing that sucks are mortar wipes but with the spacing coming in WB 1.7 hopefully this won't be that big issue anymore. CoH2 got rid of most of its RNG. Without RNG the game would be boring. In: COH2 Gameplay |
Thread: German massively underpowered1 Feb 2017, 10:12 AM
Dudes, Playing as Allies is simply more forgiving because their squads have more models and they have cheaper tanks. If you fuck up as a Soviet and lose a T34, your mates won't suffer that much under your loss while Axis need to keep their units alive much more. People that are really into CoH2 can play much better as Axis but the learning curve is way higher. It's easier for begginers to win as Allies but if you can play the game on a good level, you can win as both easily. In: COH2 Balance |
Thread: What are the most useless bulletins in COH2?1 Feb 2017, 08:06 AM
I want to see the dev who thought making bulletins like these was a good idea. Genuinely intrigued to see what they look like, how they talk and what they think. It was the whole attitude of Relic at the time (and maybe today too). They looked at Free2Play games like League of Legends which were (and still are) the most played games of all. Then they tried to copy the key aspects in CoH2: Skins (champion skins in LoL), unlockable content (new champions in LoL), Bulletins (Keystones & Masteries in LoL). In addition they got the big $ sign in their eyes and decided to lock everything behind real money transactions which was absolutely ridiculous. League of Legends is a Free2Play game, CoH2 cost about 60 bucks. League of Legends offers an ingame store where you can buy everything besides skins (which are cosmetical only) which ingame money (IP). CoH2 offered skins nobody could differentiate ingame that cost about 3$ per skinpack, commanders which were clearly OP and pay2win for also about 3$ per commander. The ingame store that is more or less a copy of the LoL one came more than 2(!!!!) years after release when about 99% of the players already left. And then they added the bulletins which are plain useless (the stats are so immensely low that there is no noticeable difference) in addition, many (most?) bulletins were bugged. For example a mortar bulletin made the mortar worse instead of buffing it. League of Legends offers their Keystones & Masteries where you can REALLY feel a difference. As each champion is clearly different from all the others, you can create different Masteries (for example more health, life regeneration per damage, an extra shield, etc.) for every champion. These are noticeable and not having Masteries will affect your gameplay because you are clearly weaker than your opponent. CoH2 on the other hand offers 3 bulletins per commander layout. 3 Bulletins which affect one single unit each. If you don't play said unit because you use a different strategy (for example you play 2pio + 2MG -> T2) you have no gain from some bulletins (in this case no use of grenadier bulletins). In LoL you have 30(!) Masteries which all affect your single champion. That means every single one of them will be noticeable in every game. Some of them also stack up to 5 times (+1%/+2%/+3%/+4%/+5% more HP) and have various effects. I am no LoL fanboy or whatsoever but Riot implemented bulletins the right way. Bulletins like "Get 1 CP from the start" if you stack them 3 times would be interesting in CoH and more interesting to play with. But they would be immensely OP and not good in a RTS game. And that's my point. Bulletins in RTS games are dumb. Age of Empires III had an interesting system with their home cities but a big part of the game revolved around that system. In CoH2 I simply have the feeling that some Relic guy thought "wow, all the top games currently (LoL, Call of Duty, etc) have bulletins! - WE ALSO NEED THEM!" In: Lobby |
Thread: What are the most useless bulletins in COH2?31 Jan 2017, 12:33 PM
the good thing of these bulletins is: when I see my opponent has them equipped, I know it'll be an easy match I mostly use either no bulletins or some derp ones. Bulletins do not change a match in any way. The only good bulletins were the triple Volksschrecks but neither have Volksgrenadiers Schrecks anymore, nor do bulletins stack these days. In: Lobby |
Thread: What should be BUFFED with certainty?30 Jan 2017, 13:22 PM
Welcome to the Ostheer life. In: COH2 Balance |
Thread: osttruppen30 Jan 2017, 13:16 PM
Osttruppen are not UP. You gain amazing capping powers at the start and don't need to tech T1. Both factors which allow you to get tanks out at an amazing fast speed (with the lack of Panzerfaust as a disadvantage). In: COH2 Balance |
Thread: Allied infantry vs Axis tanks26 Jan 2017, 10:59 AM
How good to see Axis players suffering from what the allies have suffered since the beginning of this game. XD. Learn how to micromete units, scout the enemy's technological evolution line to see if there's a light tank, medium tank, artillery or heavy tank. Learn to have to avoid facing enemy infantry with a vehicle without infantry support. Learn to spread your troops during engagements so as not to see them under suppression or to vanish with a heavy artillery hail. Welcome to the game mode where you have to use the brain and not just click and wait for the AI to do everything else. Well as obvious trolly as this is I still have to say that as a player from the very beginning (CoH2 Alpha), there were not many times where there was an overwhelming Axis superiority in the game. The things that come into my mind right now are
(This is what came into my mind after some minutes of thinking. If you have more, just post it, I will add it then) That's about it. All those things have been fixed for a long time now. They were also fixed in a relatively fast time (about some weeks to some months). The current state of the game is that only one guy from Relic is left working at CoH2 and for this reason patches became very rare. And there is no doubt that the current game state favors the Allied factions. In: COH2 Balance |
Thread: Poll: The Land Matress25 Jan 2017, 12:25 PM
It would still require 8CP to be build so it could not come any sooner than now but only at the same speed or later. The thing is that the game is balanced around 1 v 1 where the land mattress is no big problem. If a Brit goes LM he won't have enough fuel for tanks and have the armor disadvantage. In team games you have a mate to compensate for that. The Brit can bunker in with a mortar pit + bofors to lock down 2 VPs and then barrage the hell out of everything with multiple land mattresses. All of you have to keep in mind that Germans are much more vulnerable to Allied arty because of the following reasons: Ostheer:
OKW:
Meanwhile allied troops (beside Brits) don't face the danger of full wipes with artillery that much. Five/Six men squads usually guarantee one or two survivors even after a critical hit. Also Mortar Pits have a huge range and can only be effectively countered by LeIGs which are wiped by LM barrages. Don't nerf the LM into a useless state. But reduce the barrage duration and rockets. Panzerwerfer and Stuka have one single barrage whereas the Land Mattress has 30 rockets with a barrage that lasts about 10 seconds. You can't retreat your troops without the high risk of getting wiped while on retreat. Not speaking about PaKs that cannot retreat and die almost 100% because of the huge area of effect the LM has. The LM commander is just too good. The commandos can wipe the floor with everything that is left after a LM barrage because they can spawn instantly at any building which is stupid. Make commandos appear from the glider just like the ones in other doctrines. In: COH2 Balance |
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