No, just remove the Penals from T1, transfer them to the “Rapid Conscript” as an Osttruppen analog, give a merger and give the Conscripts 6 SVT-40 upgrade, remove merge. Penals have no place in the infantry system of the USSR. The Penals always overlap other infantry units: Engineers due to flamethrower and explosives, Conscripts as the main infantry, the Guard due to PTRS and sticky explosives.
I really, really like the idea and the reasoning behind it. My only worry is that then T1 would only contain the scout car and the sniper, and that these two units on their own are not enough to make a T1-strategy attractive/viable. Maybe lock the conscript upgradeability behind building T1? |
The proof of claim is a responsibility of person making the claim, not his opponent in the discussion.
You made a claim, you pointed out "source", it is within your responsibilities to provide the context as well as a proof to the claim.
Funny, I remember you having said the following in an other thread when someone asked you for a source for an assertion of yours:
Can we have a quote either by Relic or the moders pls?
Yes, if you will look for it.
Amoung Mr.Smiths posts if I recall correctly.
If you are lucky, you will have to go only through couple of hundred between his .org and official forum posts to find it.
If you need secretary, employ one.
Funny how your standards change when it suits you.
You are by far the most hypocritical and also insufferably condescending person here. You must have a sad life. I feel sorry for the people around you, if there are any.
I wanted to have said this once. |
I think we're past the 'rebooting the computer' part. It happens frequently in large game modes - 3v3/4v4.
Not rebooting the computer, but restarting the game.
If I do it, I don't get crashes. If I don't, I do. |
[...] chances are you will need to restart your game after x matches [...]
Please excuse my utter layman language, I'm not much of a computer nerd...
Anyway, that is exactly my experience. When I play consecutive matches, I really feel the ever increasing strain when switching from the loading screen to the actual match (longer transition, drop in fps) until my comp can't handle it any more and crashes right there and then. The game NEVER crashes when I'm going into the first match after I have started the game. The transition there is smooth and fast. But as early as the second match, there is an ever increasing chance that the game will crash.
In other words, I have to restart the game after every single match.
|
Hello, I also have a question:
I read the damage numbers for flame attacks in the patch notes and am actually none the wiser. How many times per second is flame damage applied? |
I have a feeling that Croc damage will still be over the top. It was burning away everything literally in split seconds. Damage reduction from 16 to 12 seems that all infantry on your screen will likely still have to run for their lives when they see a croc on the horizon.
Anyways, what the time frame for damage application? How often in one second is the damage applied? |
I think there is a guide here on coh2.org in which the optimal usage for both the howie and the isg is explained. Basically, you shouldn't use them as indirect fire weapons because they both suck more or less at it. The pack howie sucks more, but the isg isn't a wonder weapon either. Yeah, it will land a couple of shots, but regular mortars are better.
The optimal usage for both is kinda like you should use an MG. Close to the frontline, but obviously not in the very first line. They should fire at like medium range with a direct line of sight so that they can fire directly instead of indirectly. That means a lower trajectory and a faster projectile travel time to target, which means that the target is likely still where it was when the round was fired, and then it hits, with devastating effect, especially in the case of the pack howie.
In short: Don't use the pack howie like a mortar. Use it like a backup MG. You will find it's a beast. |
Try using a StuG or jagdpanzer
That wasn't the point. The point whether or not Churchills can effectively engage Panthers. They can. That's what I wanted to say.
Besides, if I'm using Stugs or Jagdpanzers, then I need yet another unit to spot for them. Preferably something tanky. I wouldn't know where to get all these units from. And for every unit I add to the equation, my opponent could also add one, like an AT gun of his own.
Churchills are very effective tanks, especially for cost. They can engage everything up to and including TDs without fear. |
Incorrect. It can- and will- beat Panthers head-on. Give it a try ingame.
Indeed. I had one Panther and two PAK 40s face off against two Churchills the other day. The two Churchills almost clubbed my Panther to death. I had to speed outa there with blitz. After that, the two Churchills leisurely drove away from my two PAKs. |
FF is AT dedicated.
Comet is all-rounder. Good vs infantry and vehicles.
So would the following purpose/performance comparisons be approximately correct?
Cromwell = Panzer IV
Comet = T-34/85
Firefly = Panther |