They can fire their lmg on the move. Therefore kiting them with snipers is not a clever move. You really have to use snipers with support firing behind your main force. Don't move snipers alone if you know there are 4 obers on the field.
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Official Obersoldaten OP Thread24 Jun 2014, 09:20 AM
In: COH2 Balance |
Thread: First Impressions on Western Front?24 Jun 2014, 06:52 AM
Glad to meet you, good to see you bring an open mind, I'm actually more excited by the OKW than by the Amis. No offense, I was just joking. Balance is fine so far in my opinion although in another thread some issues okw might have against soviets are pointed out. In: COH2 Gameplay |
Thread: First Impressions on Western Front?24 Jun 2014, 06:35 AM
Yes, if you are not biased it is. However I saw your playercard and by thus I conclude Germans will be always op, no matter how balance is. In: COH2 Gameplay |
Thread: Official Obersoldaten OP Thread24 Jun 2014, 05:23 AM
Yeah the good old FHT, I totally forgot it since they moved it to t3. In: COH2 Balance |
Thread: OKW Beginner Questions24 Jun 2014, 02:32 AM
Believe it or not but use the ability of the puma to clear buildings. In: COH2 Gameplay |
Thread: Official Obersoldaten OP Thread24 Jun 2014, 02:18 AM
I wont say they are OP or not, but this sounds just like old Shocktroops No. Just no. Shock troops were an early call in and were effectively only countered by tanks(or German snipers) . They were destroying armored cars without loosing a model and just shitted over every cover mechanics due their armour. Obersoldaten need the t4 truck, which is a expensive fuel investion. Thus they come in mid game but can be countered by t1 units. In: COH2 Balance |
Thread: Official Sturmpioneer thread23 Jun 2014, 23:50 PM
Sorry that is just bullshit. No unit is granted for free. Every faction starts with the same manpower, the first unit is subtracted from it. You have during early game all the time a number advantage. By the time you have 3 riflemen on the field and the 4th producing you opponent can have maximally 2 stormpios and 1 volks. Building more pios denies him: teching, thus medics, and by this a forward retreat point. You basically ask that rear echolon troops should be equal to stormpios or riflemen should be equal. That's not gonna happen, since stormpios cannot be spammed. Stormpios never ever had Kar98s, they were trully elite troops of the wehrmacht, to gimp them down and break immersion just because you want to beat them with your first rifle men squad or conscript squad states how little you understand of the game. Get out a M3 and you beat them, get 1 rear echolon and one riflemen and you beat them. It's just a learn to play issue. In: COH2 Balance |
Thread: Official Sturmpioneer thread23 Jun 2014, 22:54 PM
They go down very quick when focused. They nearly always loose a model when they try to close in without cover. They cost a lot of manpower, also to reinforce. Two american units can easily stop Sturmpioneers from charging and forcing retreats. All what Sturmpioneers can do is to retreat or stay at range where they will lose inevitably. They have no scaling and lose to a single Rifleman squad with BARs. As the battlefield gets more lethal the Sturmpioneer is only good for defending other units. Or flanking Mg's & Anti Tank Guns. If you know that somebody has 3 Stormpios out in the early game, get a utility car, or get an mg, to force retreats and bleed manpower. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread23 Jun 2014, 21:01 PM
![]() ![]() Maybe those models would've been more accurate. Jokes aside; you are not supposed to engage them with infantry, they are the hard counter to infantry. Against vehicles they are helpless and they only arrive at midgame. So I personally see no issue. If you loose a squad, especially with the upgrade you are in serious trouble. They are countered by M3 and M20 utility cars, if you don't have vehicles when they arrive or refuse to produce vehicles when they are on the field, it's your on fault. In: COH2 Balance |
Thread: Patch updates for June 23rd, 201423 Jun 2014, 20:28 PM
God people, except for the M3 spam the game is pretty balanced now. The Ostheer is in a good place, you can counter everything the opponent throws at you fast, with the isu and mine nerf some major issue was addressed. The Tiger remains to be deadlier than the IS2, it just didn't make sense why it's deadlier and has more health, taking into account they cost about the same. Learn to play, adapt etc. In: Lobby |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,970
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