Shocks are fine. Their name shows their role, closing in and raping is what they do.
It's elite infantry so dumbing them down to a level of standard infantry would be bs.
There are enough counters available when they hit the field, so no real issue.
The only thing that bugs me then can walk into mg, throw a grenade and retreat.
But that's an issue with the mg42\34, they simply need better suppression.
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Shocks20 Aug 2014, 11:56 AM
In: COH2 Balance |
Thread: Best oshteer 1v1? (imho)19 Aug 2014, 17:43 PM
always astonished how somebody can this amount of games played In: Replays |
Thread: Do Tigers really need Blitzkrieg?19 Aug 2014, 10:45 AM
Exchange it with target weak point ![]() In: COH2 Balance |
Thread: Kubelwagon Idea's and Possible Improvements19 Aug 2014, 10:19 AM
Depending on a map a Kübelwagen is very strong. Road to Charkhov as an example. With one Kübelwagen & sturmpioneer squad I usually manages to harass the enemy to a extent that forces him to pull off his whole force just to clear his cut off point. Meanwhile my volks can cap the whole map. The sturmpio + Kübel combo is really strong in early game, unless you face a dodge or an m3. A lot of people mention here that you will eventually lose and in that way it's wasted manpower compared to a volks squad. That's only partly true. You eventually will lose it, but it doesn't bleed manpower like a squad that needs reinforcement all the time. In: COH2 Balance |
Thread: Too long to gain Veterancy with some OKW units?14 Aug 2014, 20:49 PM
That doesn't mean that vet 5 must stay impossible to reach. We are not discussing how effective units are, the topic is that it is not possible to reach vet 5 on most units, unless you comp stomp for hours. A sturmtiger that acutally can reach some vet ranks and thus has a decreased reload time can turn out the be a favourable choice if you have to decide between a panther, stuka or sturmtiger. In: COH2 Balance |
Thread: Easy Eight14 Aug 2014, 20:43 PM
You are right, the p4 has might more constant damage, but the lethality of it is not as high as the t34. I never witnessed a p4 wiping a squad in a shot. A t34 can do this and often does it since the german squads are smaller, thus have less hp and unit entites tend to crowd on a spot. But please this is a thread about the easy8 not the t34, please don't derail, further discussions in another thread or via pm. In: COH2 Balance |
Thread: Soviet FHQ should be build only on OWNED territories14 Aug 2014, 20:36 PM
I use a stuka rush as a valid strategy, you can press out one at the 8 minute mark, rendering the soviet fhq useless and expensive. Moreover there are only a few maps where it comes handy. And any wehr player who can use a brain would just produce 1-2 mortars and destroy the fhq. Not OP, needs no nerf. In: COH2 Balance |
Thread: Easy Eight14 Aug 2014, 19:12 PM
I was referring to the health pool the p4 has left after an engagement. Not the chance to win. A usual engagement the p4 always wins unless the RN Gods hold a grudge against you. In: COH2 Balance |
Thread: Everything Wrong with that Interview...14 Aug 2014, 08:47 AM
HelpingHans - the new community manager with dictator rights . That has to happen and the amount of players doubles in a month. In: Lobby |
Thread: Too long to gain Veterancy with some OKW units?14 Aug 2014, 08:16 AM
The vet 5 system is implemented in the game. De facto some units never reach vet 5, even if the game takes one hour. People only ask that something that is implemented in the game also actually appears in the game. If this causes balance issues veteran ranks still can be nerfed. I for example never managed to get a vet 4 stuka rendering the fire bombs useless since they don't appear. Same goes for sturmtiger, luchs, Kübel, obersoldaten, etc.. Most units don't manage to get their vet 5 and that's rather disappointing if you take into account that it's one of the main okw features. I would suggest that the requirements of the vet ranks are scaled down, like vet 3 + 40% of other factions is required for the okw vet 5. If some abilities seem to strong then a nerf could help. I think the Luchs vet 5 ability must be really strong, yet I never encountered which is sad as its a feature that is implemented but absent. Lower vet requirements would actually introduce new strategies in the game and some units would be worth to produce, like the Sturmtiger. In: COH2 Balance |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,970
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