Huh, this thread blew up.
Ironically, stock Grens have lately given me more problems than Assgrens since I now go into a game expecting to face assault grenadiers.
Map type appear to have a lot to do with it as well. The bigger the map the easier time I have. Maps that have easily defended cut-offs tend to give me a bad day - that and my micro still being garbage.
Profile of MarcoRossolini
Post History of MarcoRossolini
Thread: Assault Grenadier spam - every, single, game. What gives?27 May 2020, 15:08 PM
Thread: Assault Grenadier spam - every, single, game. What gives?26 May 2020, 08:16 AM
I'll admit I was quite salty at the time of making the OP, since I lost a game that had me just being run over by a guy who used them well and mined well.
I get having to flip the range, but as Esxile notes, that's not always possible with HMGs in the mix, especially on fuel points etc which the axis players tend to just drop an MG on pretty early on.
I'm more curious as to why this is such a common strat at the low levels where I'm at. It's constant. Let's say out of 10 games I've played recently vs OH as US, every single one has had assgren spam. As I said, it gets old, especially when they get run over by an early vehicle.
I'm also curious as to why UKF is better than OH - every time I bring them out I get run over (usually by the same assgren spam).
Thread: Assault Grenadier spam - every, single, game. What gives?26 May 2020, 05:49 AM
Returned to CoH2 recently on account of lockdown. 4v4s are somehow more imbalanced than they were 5 years ago but 1v1s have been vaguely diverting.
What is with low tier Ostheer players and Assgren spam? Every game - the same opener. Assault grens and MG go to fuel. From there, more assault grens into Pgrens. Most of the time. I can usually counter it because these players are quite inflexible and early M20/M5 (depending on how badly things have gone for them) counters it nicely. My downfall is micro and unit preservation, so if they can crack me with that then I'm in trouble.
All the same, when they're simply a better player (actually, no, better at this one strat) than me it is incredibly unfun and dull to be run over by these assault grens who from minute 1 are better at everything you do and can shut down any flanks on MGs (which is all you got in the first few minutes of the game!) Bonus points when your opponent knows the game well enough to lay down their minefields so you can't harass them either.
What's the trick with handling these guys? Vehicles only go so far if they're good at the strat and I'm low on fuel. They usually have Pgrens with shreks by then and it's a lot harder to bully the assgrens at that point.
Every game against OH as US is the same, the question is only whether the dude I'm facing is good at the strat or not. I can see why OH still polls as the most OP faction. A doctrine which basically makes them immune to flanks tends to do that.
Thread: lame that this game still favors spams.7 Oct 2016, 02:16 AM
7 Oct 2016, 02:10 AMEffenNewbie
Spam a blob of something in that and it'll get smacked by arty and bombed to nothing.
Thread: Man there's some terrible 4v4 maps out there...5 Oct 2016, 13:05 PM
3 Oct 2016, 15:58 PMMajorBloodnok
I think this thread could have benefited from a poll, with all the 4v4 maps in automatch listed. I could add one now, but it's probably too late, since most interested contributors will have moved on and won't vote.
I'd disagree, my intention was simply a grumble about some of the 4v4s I've been having. I really doubt they'll ever be fixed, or many more interesting maps added.
My top list
Montargis - for reasons that have been well discussed.
Steppes - because time and again I'm placed to fight on that fricking island.
City 17 - I dunno why, but with bases a long way away and not much opportunity for interesting gameplay, I just find my games become a slug fest.
Hamburg - Seems to be decided in the first 5 minutes in my experience. Never seen a comeback, usually has a lot of drops.
Hills maps - Never had a very good game on either.
Maps that I actually like.
Lienne Forest - I know... I know... but I usually (when my team aren't completely stupid) have a good time on this map.
Lorch Assault - Likewise, the city fighting and broad front is pretty enjoyable.
General Mud - I dunno why, but I also generally have a good time on this map too.
Steppes - When I'm not fighting on that damn island.
Thread: October 4th Update5 Oct 2016, 12:54 PM
God those skins are ugly...
Thread: Underused Powerful abilities28 Sep 2016, 12:31 PM
28 Sep 2016, 09:36 AM|GB| The Lnt.599
The jagdtigers ap-rounds, that ability let it shoot through world objects for like 30 secs. It is so awesome specially on city maps lol. u shoot through a few houses to a tank in the next street and what can they do lol?
When OKW first came out the jagdtiger did that as standard. Gotta the "balance" of early CoH2...
Thread: Underused Powerful abilities28 Sep 2016, 07:56 AM
Seconding Propaganda artillery. So many games saved thanks to that ability. It's such a wonderful "up yours" to blobs in 4v4.
Thread: Man there's some terrible 4v4 maps out there...27 Sep 2016, 14:19 PM
Been getting back into CoH2 for a while, just some 4v4 silliness that you don't have to take seriously.
But man... even when I'm not taking it seriously, there are some terrible, terrible 4v4 maps, from the tedious lane gameplay of Red Ball Express to the MG spam hell of Montargis region (where my team seems to be allergic to taking the fuel points, which you know, whether you're axis or allies, is how you win in the end), balance in 4v4 may not be intended, but the maps just make things worse.
Thread: Imperial Japanese Army proposed faction25 May 2016, 13:27 PM
More factions is good, can't see why not. As an Eastern Front nerd the immersion was blown the second USF could join Soviets (not that that was a bad decision)
Is there a fear the Japanese won't have cool super-heavies and will have to rely on something else for a change?
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