I never had problems against the KV 8, it was a fairly used unit and in line with the soviet faction design of being a hard counter unit.
However you could see it coming and any mine / suicide mine + 2 paks would kill it off.
Now it's rather meh.
I also disagree that it should be seen as a Ostwind.
A Ostwind is very versatile, it can shoot down planes, hard counters infantry and destroys light tanks + vehicles.
The KV8 cant do that all the time. You need to switch the ammo in order to damage vehicles and even that you can usually save vehicles from being destroyed by it.
It should been a feared unit that punishes infantry only builds hard.
Now it is more like a lighter.
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
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Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: July 8th Patch Notes9 Jul 2014, 21:28 PM
In: Lobby |
Thread: New patch - Outstanding issues4 Jul 2014, 07:50 AM
Can't you just get back to the official forum and argue with TomaSkTemplar? Sometimes I think you are just an account by some decent player who just wants to troll around. In: COH2 Balance |
Thread: World of Jagdtiger Online4 Jul 2014, 07:22 AM
I think most soviet players still need to adapt and learn new ways of playing. A lot of soviet players still try to mass out as quick as possible a ISU 152 by skipping t3 and t4 and think that unit alone can win the game again. You lose the mid game by this. The Jagdtiger is the hard counter for the ISU, still 3/3 soviet players still choose a ISU doctrine and wonder why they get fucked hard. Secondly a fast Jagdtiger has usually no support since all the resources went on the Jagdtiger, than it can be easily flanked by soviet t3 or American t4. Mines are still effective and a Jagdtiger with a damage engine is nearly complete immobile. I assume this thread is just a rant after OP got outplayed, however like all the whiny boys he doesn't blame his team but "OP" units. In: COH2 Balance |
Thread: July 3rd Patch Notes3 Jul 2014, 12:39 PM
Always this whining and crying fanboys before the patch is even out. The flak building still can be destroyed by a single at gun since it outranges the building. I honestly still won't risk it to build it near the front, as losing it is a huge drawback and at guns are a threat you always have to keep in mind. I never had big problems with the volley fire, but then again I usually used cover and focus fire to scare rear echelons off. As pointed out the aa track still has the same performance against t2 vehicles. I just won't shred t3 & t4 units anymore (and by this I mean the Luchs or stug) In: COH2 Gameplay |
Thread: Let's check balance3 Jul 2014, 09:25 AM
It's Sweden, due their social liberalism you can change your gender government supported over the weekend. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread3 Jul 2014, 08:17 AM
What stops you actually from putting shocks into a M3 and wipe them on retreat ![]() In: COH2 Balance |
Thread: Official Obersoldaten OP Thread3 Jul 2014, 06:53 AM
FJ reinforce like like a 360 squad. They require no t4 teching costs (120 fuel) . Those 80 mp difference are because you can spawn them from buildings. If I go t4 then usually for the obersoldaten since the tanks in t4 can be substituted by the t2 & t3 units. In: COH2 Balance |
Thread: July 3rd Patch Notes3 Jul 2014, 06:00 AM
Lately the ppsh was worsening the usefulness of con squads unlike the g43 on grens. Now it seems like a viable option again, so going for a ppsh commander can be useful again. I hope the aa track was not overnerfed. Before I used it to counter 222 cars and the okw flak track, gonna need to see whether it's still can do it. Funny is that relic once HOTFIXED the satchel so that it can take out ost bunkers with one shot. That has been revoked now. In: COH2 Gameplay |
Thread: Official Obersoldaten OP Thread3 Jul 2014, 05:18 AM
I was referring to their op times as you were saying obersoldaten are like the old shocks. In: COH2 Balance |
Thread: Okw Infantry support gun needs a buff?2 Jul 2014, 21:18 PM
First I was thinking like op and thought that it's not good because it doesn't rofl stomp infantry. However when used according to its role it's very good. It denies garrisons and has limited at capabilities. It shoots more precise than a mortar and strongly enhances your infantry by taking out enemy models (thus reducing the damage your infantry receives). Another point I appreciate is that it doesn't kill your own infantry like mortars. However a smoke shot ability would be nice to engage HMG's. In: COH2 Balance |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,970
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