Great Ipkai, could you do the same in my Sturmpio squad.
Although cons got a dps buff, they are more squishy now thus sniper and maxim spam is more effective.
Cons need further buffs to overcome the soviet problem.
Profile of AchtAchter
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If you need to know stats of certain unit: http://stat.coh2.hu
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Post History of AchtAchter
Thread: Conscripts post 9/9 patch10 Sep 2014, 12:18 PM
In: COH2 Balance |
Thread: Ninja changes for 9.9 patch10 Sep 2014, 11:10 AM
Could be that this accuracy changes is Relic's answer to Soviet weapon teams problem aka. Maxim spam? By making them more durable? In: COH2 Balance |
Thread: Stormpioneers post patch10 Sep 2014, 11:07 AM
Updated my post. In: COH2 Balance |
Thread: Ninja changes for 9.9 patch10 Sep 2014, 10:28 AM
triple nerf for sturmpios : -decreased damage -increased damage of allied core infanty -increased durability of soviet weapon teams And all that for 320 mp ![]() In: COH2 Balance |
Thread: USF Assault Engineers (A.K.A. GODS)10 Sep 2014, 08:03 AM
Well done relic, looks like you got sentimental about the old times and brought the old shocks back! Grease guns beating the shit out of units with Stg44 ![]() In: COH2 Balance |
Thread: Stormpioneers post patch10 Sep 2014, 06:59 AM
With this nerf and many others that this patch broght to almost all OKW infantry, I realy wonder what this faction should rely on. Vehicles it's not the case (they can't build a decent number of them in a match), now main infantry became weaker (sturmpios, volks, hmgs). So what should they relay on? Kubelwagen? That's exactly my concern, seems now you are encouraged even more to float manpower till you can get out units that are more viable. Dumbing down core infantry makes you more exposed you cheese tactics, early m3's became now stronger against okw, since your sturmpios inflict less damage to them. Proper unit positioning and flanking is now less rewarded, maxims can escape easier because of this. And the riflemen blob is still a ball of death rolling through your units. The problem is not just the direct nerf on the Pios, with synergy to the buffs of allied core infantry you are double nerfed and this is what renders the uselessness of sturmpios. They are definitely more of a burden than a help with their 320 mp. In: COH2 Balance |
Thread: Close the Pocket10 Sep 2014, 06:48 AM
At all that posters here: What stops you from building a cache, why don't you see that as a viable solution? In: COH2 Gameplay |
Thread: Stormtroopers10 Sep 2014, 00:58 AM
Rename them to Buildingjäger then. Kammerjäger maybe ![]() I guess Stormtroopers should feel like German soldiers that hide in the basements of stalingrad and thus pop out of buildings. Fallschirmjäger infiltrate the enemy lines and appear out of their hiding spot when needed. Thats my explanation. In: Lobby |
Thread: Close the Pocket10 Sep 2014, 00:51 AM
As far as I see the ability stops as soon the cutoff is retaken... It's a new ability and therefore the enemy was caught of guard, imo pretty easy to handle: -build caches -Instantly retake your cut offs -retreat your units In: COH2 Gameplay |
Thread: Stormpioneers post patch10 Sep 2014, 00:39 AM
After a few games I have to admit Stormpioneers feel underwhelming with the new patch. Before the patch they were a glass cannon unit that could, if properly used for flanks inflict a lot of damage. More importantly your flanking opposed a serious threat to soviet snipers and they seemed a good unit to oppose maxim & sniper spam. With the new patch, they feel rather weak now since their dps range got nerfed pretty badly: Near range distance from 8 to 3 Mid range distance from 16 to 15 Far mid distance from 35 to 28 The decreased received accuracy modifier doesn't make up for that in my opinion. Before the patch they were scaling bad into late game, after the patch, they scale even worse. I honestly don't see a reason for a double Stormpio build anymore, with the exception of certain maps like Stalingrad and Ettelbrück. Update 10.09: As Cruzz pointed out Soviet weapon teams are more durable now, due the removed Received Accuarcy modifer (25 %). Together with the Sturmpio damage nerf, this is a double Nerf. Personal Note: I find it funny that Assault Engineers with M3 Grease Guns now outperform Sturmpios (elite troops lol) with their Stg 44. Assault Engineer M3 Range distance near from 8 to 10 Range distance mid from 14 to 18 Maybe the Stg 44 'range distance near' nerf was a typo in Relic Quality Management Process? I mean 9 and 3 look alike. I know this game is not about realism, but grease guns better than STG 44? That breaks immersion since they have the same squad size. Thanks to Ipkai for the image. Here you see the new dps profile ![]() Comparison between Sturmpioneers and Assault Engineers (thanks to Milkacow,): ![]() Here you have his opinion about the Stormpioneer issue. Furthermore our beloved Senior-Strategist Milkacow made a very informative post about units and their effective ranges, clearyfing confusions Players like me might have. Read here and here for more information. TensaiOni made a tool that lets you compare the damage output of squads. You can find it here. When I'm back home (around Friday) I gonna upload some videos which standard combat situations between Sturmpios and allies core infantry. In: COH2 Balance |
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Latest replays uploaded by AchtAchter
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,970
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