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russian armor

Fallschirmjager should lose snares

11 Oct 2019, 15:57 PM
#21
avatar of Lago

Posts: 3260

Correct me if i am wrong, but aren't brens a long range weapon, you know where the commando stens are useless? so how do you treat it then? a CQC squad of like a regular IS?


Commandos get a special Bren Gun variant that does a ton more damage and fires on the move like Paratrooper LMGs.

The Commando Stens are useless, but the two Brens do Obersolaten-level damage by themselves so it doesn't matter.
11 Oct 2019, 16:09 PM
#22
avatar of The Spycrab

Posts: 39

jump backJump back to quoted post11 Oct 2019, 15:57 PMLago


Commandos get a special Bren Gun variant that does a ton more damage and fires on the move like Paratrooper LMGs.

The Commando Stens are useless, but the two Brens do Obersolaten-level damage by themselves so it doesn't matter.


I wouldn't say that commando stens are useless completely, the best thing the british have for assault troops excluding the assault sections
11 Oct 2019, 16:21 PM
#24
avatar of blvckdream

Posts: 2458 | Subs: 1



I wouldn't say that commando stens are useless completely, the best thing the british have for assault troops excluding the assault sections


He didn't say they are useless in general. What he meant was useless on long range.

11 Oct 2019, 16:36 PM
#25
avatar of Stug life

Posts: 4474



Correct me if i am wrong, but aren't brens a long range weapon, you know where the commando stens are useless? so how do you treat it then? a CQC squad of like a regular IS?
they get super bren when they pick them up, making them better than ober at long rnage
11 Oct 2019, 17:19 PM
#26
avatar of Taksin02

Posts: 148

Replace with non sticky snare (heavy gammon bomb)
11 Oct 2019, 17:35 PM
#27
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I'm pretty sure Falls have longer range fausts than Volks too so that's pretty cool. It made more sense when they were so prohibitively expensive and came so late but after the rework they could probably stand to lose them or get something else.
11 Oct 2019, 17:36 PM
#28
avatar of Maret

Posts: 711

AI camo specialist shouldn't have any AT abilities. Demo like paras have or bobby trap like ober have.
11 Oct 2019, 17:41 PM
#29
avatar of Maret

Posts: 711

AI partisans don't have snare, that makes them vulnerable against any vehicle rush. Commandos don't have any snare. OST jagers with mp-40 don't have any snare. Just imagine if these squads have snare? We would see stealth squads armies wiping infantry from stealth and cripple any vehicle.
11 Oct 2019, 18:00 PM
#30
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post11 Oct 2019, 15:35 PMLago


Then give the doctrine something else.

Maybe something like this?

  • Stuka Smoke Recon
  • Fallschirmjager
  • Airdrop Pak 40
  • Anti-Aircraft Doctrine (bundled Field Defences and Ostwind Flakpanzer)
  • Stuka Dive Bomb

Then it's another good teamgame doctrine.


What we shouldn't do is keep the current Fallschirmjager design out of a misguided 'every unit must be relevant no matter how bad it is' philosophy.

The Bofors got soft-removed for a reason.
no thx
11 Oct 2019, 18:47 PM
#31
avatar of distrofio

Posts: 2358

If my understanding of the unit is correct, to remove pfausts from FSJ is a bad move, because:

OKM infantry is analog to OST armor, overall good and costly enough, not really cost efficient, but effective.But the downside of such generalist design is enemy variety, because cheaper and/or specialized units can and will harass a stronger axis units in specific scenarios other than plain combat (cost efficiency, versatility, scaling) and usually axis units have a finite powerspike, faster games favour allied, stalled games favour axis, generally speaking.

FSJ is as it is now (it can be changed though) is an elite doctrinal mainline infantry, projected from the volks design and not an elite AI specialist, therefore the presence of pfausts. Volks after upgrade are effective at all ranges, so are FSJ, volks have snare to be used as a part of a combined assault, so are FSJ, both have grenades but FSJ have better abilities because of their higher price (compared to volks or obers) and have camo because their original role was ambush (it is a bit redundant now TBH)

Instead of loosing pfaust, remove camo, but instead of removing camo or pfausts IMO FSJ should get an explosive satchel or the bundled grenade to stun vehicles, simply that.
11 Oct 2019, 19:18 PM
#32
avatar of Maret

Posts: 711

If my understanding of the unit is correct, to remove pfausts from FSJ is a bad move, because:

OKM infantry is analog to OST armor, overall good and costly enough, not really cost efficient, but effective.But the downside of such generalist design is enemy variety, because cheaper and/or specialized units can and will harass a stronger axis units in specific scenarios other than plain combat (cost efficiency, versatility, scaling) and usually axis units have a finite powerspike, faster games favour allied, stalled games favour axis, generally speaking.

FSJ is as it is now (it can be changed though) is an elite doctrinal mainline infantry, projected from the volks design and not an elite AI specialist, therefore the presence of pfausts. Volks after upgrade are effective at all ranges, so are FSJ, volks have snare to be used as a part of a combined assault, so are FSJ, both have grenades but FSJ have better abilities because of their higher price (compared to volks or obers) and have camo because their original role was ambush (it is a bit redundant now TBH)

Instead of loosing pfaust, remove camo, but instead of removing camo or pfausts IMO FSJ should get an explosive satchel or the bundled grenade to stun vehicles, simply that.

If FSL are "mainline" infantry they should builded from base sector, not deployed in any point of map. Also, they could get the same ability like guards have - "soft snare". Explosive AT satchel like penals have, too OP due camo.
11 Oct 2019, 21:06 PM
#33
avatar of Jilet

Posts: 556

Remove the faust add demo charge. Be done with it.
11 Oct 2019, 21:34 PM
#34
avatar of Acidfreak

Posts: 281

While we are at this topic show some love to airborne guards too. They deserve better performance. Sorry for out of topic thing. But they are an infiltration squad with no nukenade unlike falls and commandos. And no automatic weapons. No snare.
Manpower cost : 380
11 Oct 2019, 21:36 PM
#35
avatar of Katitof

Posts: 17875 | Subs: 8

While we are at this topic show some love to airborne guards too. They deserve better performance. Sorry for out of topic thing. But they are an infiltration squad with no nukenade unlike falls and commandos. And no automatic weapons. No snare.
Manpower cost : 380

But.... they do have nades... and 2 automatic weapon upgrades...
11 Oct 2019, 21:54 PM
#36
avatar of Mr. Someguy

Posts: 4928

Between Volksgrenadiers, Panzerfusiliers, Obersoldaten, Sturmpioneers, and Jaegers, it feels to me like OKW just has too many infantry units. I'd like them reworked, but there just isn't a role that's not already taken by at least 2 other units. That said, remove the Panzerfaust, it's from a time when they were the only unit to have it.
11 Oct 2019, 22:01 PM
#37
avatar of Jilet

Posts: 556

Between Volksgrenadiers, Panzerfusiliers, Obersoldaten, Sturmpioneers, and Jaegers, it feels to be like OKW just has too many infantry units. I'd like them reworked, but there just isn't a role that's not already taken by at least 2 other units. That said, remove the Panzerfaust, it's from a time when they were the only unit to have it.


Actually there is one. True stortrooper/commando-like infiltration unit.
11 Oct 2019, 22:03 PM
#38
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post11 Oct 2019, 22:01 PMJilet


Actually there is one. True stortrooper/commando-like infiltration unit.

Let me introduce you to *drumroll* Fallschirmjeagers.

Same thing, different flavor.
11 Oct 2019, 22:06 PM
#39
avatar of Jilet

Posts: 556

jump backJump back to quoted post11 Oct 2019, 22:03 PMKatitof

Let me introduce you to *drumroll* Fallschirmjeagers.

Same thing, different flavor.


Naaaah. Their current weapon profile and camo do not allow the true SNEK* style gameplay. They are currently better at facerolling in masses.
11 Oct 2019, 22:13 PM
#40
avatar of Acidfreak

Posts: 281

jump backJump back to quoted post11 Oct 2019, 21:36 PMKatitof

But.... they do have nades... and 2 automatic weapon upgrades...

Their grenade damage is a laughing joke
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