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Fallschirmjäger is very OP!

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1 Oct 2019, 23:34 PM
#381
avatar of Serrith

Posts: 783


well commando brens beat falls at all ranges i posted proof in the thread with tests

they don't have better vet as they still lose even at vet 5 vs commando bren as shown in test

please actually play the game and do test before saying thing that comes in ur mind


Both of U are just propagandist for allied fan boy when u literally just have to check the thread as I did test but prefer to lie , well at least evryone can see for who U really are



I explicitly said damage output, not that they will kill commandos one on one. The speed at which FSJ will kill a 1.0 size entity is at least as fast and at most ranges faster than commandos. Commandos have less dps but are more durable due to having 5 men instead of 4. And yes, the vet for FSJ is better. Maybe you should double check the vet bonuses.
2 Oct 2019, 03:56 AM
#382
avatar of thedarkarmadillo

Posts: 5279

I would like to adress the fact that we are talking Falls vs UKF specifically, when the most offended should be SU for obvious reasons (bad MG, sub Optimal stock infantry)

If the issue is late game scenarios, if axis infantry is the problem, then recur to big AoE skills, rocket arty, Tanks with good AI and HMGs and problemo solved.
UKF has IS pyro howitzers, cromwells-churchills-centaurs, no rocket arty maybe but good killing HMGs.

In CoH2 not killing can be considered a win, a retreating squad is a small victory, a displaced unit is a unit being softly defeated. Since unit preservation is important neither axis or allies have omnipotent luxury of deleting enemies squad at will.

Falls are good, dont get me wrong, they are the new JLI but going hyperbolic on their performance is just wrong. If FSJ faust is removed they are no longer elite infantry if they loose their AI they become ambush specialist infantry (but now its bonus is at Vet5, ending in an overall nerf)

On the other side If reinforce cost is increased then falls will be less used in frontlines and in bad trade scenarios

I think if they got reverted to their old selves the tweak I'd make would be their ambush bonus. It's 50%right now yea? Let's change it to 10% per level with the old stats so that they scale properly instead of having power spikes.
2 Oct 2019, 06:08 AM
#383
avatar of ullumulu

Posts: 2243

once more: where is the vid proof where we all can see in any relevant game that they are op? never seen it in any cast.
4 Oct 2019, 06:07 AM
#384
avatar of SuperHansFan

Posts: 833

u know what u said makes no sense right ? i do agree in increasing the price but their performance is below double bren commando

and double bren commando have been int he game since 2 years, nobody used them, now we have a bit worse and a bit cheaper 4 men double bren commando they are now op ?


Add up the cost of

1. Infiltration commando
2.reinforcement cost to 5man because they start with 3
3.Bren rack fuel and mp cost
4.90muni for double brens

And then compare this to what you need for quad fg42 falls and I think you'll see where the problem is.

Getting a double Bren commando squad costs like double the price of one fall squad.
4 Oct 2019, 06:53 AM
#385
avatar of Serrith

Posts: 783



Add up the cost of

1. Infiltration commando
2.reinforcement cost to 5man because they start with 3
3.Bren rack fuel and mp cost
4.90muni for double brens

And then compare this to what you need for quad fg42 falls and I think you'll see where the problem is.

Getting a double Bren commando squad costs like double the price of one fall squad.


I don't think this is a fair representation. Glider commandos are a much closer approximation to the type of callin that FSJ are, and the cost of racks has to be divided into the number of squads it's used for so if you get 4 commandos the utility of that 15 fuel investment has to be split 4 ways. You dont tech racks for just one squad, so you cant really use the full tech cost to represent one squad.
4 Oct 2019, 07:41 AM
#386
avatar of blvckdream

Posts: 2458 | Subs: 1



Add up the cost of

1. Infiltration commando
2.reinforcement cost to 5man because they start with 3
3.Bren rack fuel and mp cost
4.90muni for double brens

And then compare this to what you need for quad fg42 falls and I think you'll see where the problem is.

Getting a double Bren commando squad costs like double the price of one fall squad.


Yeah...Infiltration Commando price of 380 MP + 35 +35 is insane at the moment. On top of that you can't even use them to infiltrate anything because 3 man commando squads without grenade cant do shit and only end up getting wiped. Then you can say bye bye to your 380 MP investment.
4 Oct 2019, 07:47 AM
#387
avatar of SuperHansFan

Posts: 833



I don't think this is a fair representation. Glider commandos are a much closer approximation to the type of callin that FSJ are, and the cost of racks has to be divided into the number of squads it's used for so if you get 4 commandos the utility of that 15 fuel investment has to be split 4 ways. You dont tech racks for just one squad, so you cant really use the full tech cost to represent one squad.



glider commandos are even more expensive because you are forced to buy an officer and retreat point before you can even purchase one squad.


Infiltration commandos come in the strongest and most picked commando doctrine so it's completely relevant, why do you think players like Jove will insta lock mobile assault commander and use a single squad yet never fork out for brens or extra squads? Because it's redicoulsly expensive compared to falls.

Upgrading brens on commomandos is just dumb, you pay a premium but you get out traded anyway by vet obers and falls as the game drags on. I don't know why people are bringing them up as proof of anything because they are way more expensive and still inferior lacking snare from camo.

And yes been racks need to be accounted for, because it's not exactly easy to afford when Tommies have just been hit with the nerfbat and 5man upgrade is basically mandatory now.



4 Oct 2019, 08:57 AM
#388
avatar of Taksin02

Posts: 148

My experience from this fallsch. meta

- 2 sturm 1 or 2 volk

- hold long enough to get 2 CP

- fallsch. now become their main infantry why not? we also has panzerfaust and toxic smoke grenade no
need to fear about mg or light vehicle







4 Oct 2019, 11:14 AM
#389
avatar of Vipper

Posts: 13476 | Subs: 1



Add up the cost of

1. Infiltration commando
2.reinforcement cost to 5man because they start with 3
3.Bren rack fuel and mp cost
4.90muni for double brens

And then compare this to what you need for quad fg42 falls and I think you'll see where the problem is.

Getting a double Bren commando squad costs like double the price of one fall squad.

This economics is completely false.

Now if you want to add all these costs then you have to add the cost a 2 trucks for OKW since you can not get 4 fg42 without the 2 trucks.
4 Oct 2019, 11:14 AM
#390
avatar of Serrith

Posts: 783




glider commandos are even more expensive because you are forced to buy an officer and retreat point before you can even purchase one squad.


Infiltration commandos come in the strongest and most picked commando doctrine so it's completely relevant, why do you think players like Jove will insta lock mobile assault commander and use a single squad yet never fork out for brens or extra squads? Because it's redicoulsly expensive compared to falls.

Upgrading brens on commomandos is just dumb, you pay a premium but you get out traded anyway by vet obers and falls as the game drags on. I don't know why people are bringing them up as proof of anything because they are way more expensive and still inferior lacking snare from camo.

And yes been racks need to be accounted for, because it's not exactly easy to afford when Tommies have just been hit with the nerfbat and 5man upgrade is basically mandatory now.




First. The commando regiment doctrine, commando glider insertion only comes with a single commando and no officer for 390 mp with a full squad. This IS a picked commander and it does not come with an officer. I am not referring to the vanguard HQ.

Second,if you want to factor in the cost of racks, we will divide the cost into a theoretical number of squads that will benefit, then add it to the cost of a commando.
So... 4 tommies, 2 royal engineers and 1 commando. 21.4mp and 2.4 fuel. So a commando is 411.4mp and 2.4 fuel on top of the cost of brens. -assuming the player does not ever have to replace any of his squads.

BTW this is as silly as saying you have to factor in the cost of an ambulance into riflemen vs volks, since volks can auto heal with vet.
4 Oct 2019, 12:09 PM
#391
avatar of Stug life

Posts: 4474

nope commando cost either 390 and u get a reinforce bunker (150 mp +60 mun) or 350 from the hq glider

the rak cost does not matter as okw has to pay in tech

https://www.coh2.org/topic/96750/redirect-thread-faction-teching-and-timing

and fg comes much later

they already increase the cost to 340 , now they only need to make the fg42 cost 80 mun
4 Oct 2019, 21:06 PM
#392
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

I've never been a fan of falls as a 4 man elite unit in game. Feel too similar too obers. Especially with faust, they just end up being a badly designed unit with no flaws to allow them to be countered like other elite infantry, or a weak unit that isn't allowed to be strong because of its all around capability.

I would rather see falls reworked to something more like guards or paratroopers. Make them a 5-6 man squad with rifles after the paradrop, with an upgrade to either G43s or 2 FG42s that act more like lmgs. This way, they can be an elite mainline infantry replacer like guards and paras are, instead of a weird unit that tries to do both the job of obers and that of volks. This would also make them easier to balance since they won't have to be worried about being wiped all the time.
4 Oct 2019, 23:02 PM
#393
avatar of distrofio

Posts: 2358

If falls keep being as they are now, why dont we just change obers?
5 Oct 2019, 21:17 PM
#394
avatar of Kobal

Posts: 155

If falls keep being as they are now, why dont we just change obers?



Obers are fine in their own role. Falls are too strong all around units.
5 Oct 2019, 23:32 PM
#395
avatar of distrofio

Posts: 2358

jump backJump back to quoted post5 Oct 2019, 21:17 PMKobal

Falls are too strong all around units.

But so are penals, rangers or Pgrens...

I could argue that pfaust on falls is good, maybe giving them a different snare, a one with shorter range, like a magnetic shaped charge (IIRC they existed and were used in ww2) with half the range and half the damage of pfaust can put falls in a more balanced position
6 Oct 2019, 01:52 AM
#396
avatar of blancat

Posts: 810


But so are penals, rangers or Pgrens...

I could argue that pfaust on falls is good, maybe giving them a different snare, a one with shorter range, like a magnetic shaped charge (IIRC they existed and were used in ww2) with half the range and half the damage of pfaust can put falls in a more balanced position


Choose only one

AT snare vs camo strike bonus

falls must have only one of these two

The short range of the AT snare is not a problem because he has a camo
6 Oct 2019, 01:58 AM
#397
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Choose only one

AT snare vs camo strike bonus

falls must have only one of these two

The short range of the AT snare is not a problem because he has a camo


Sure, then make Luftwaffe Ground Forces a stronger commander. Falls have to carry their entire doctrine to relevancy, yet everyone acts as if they’re a problematic stock unit.
6 Oct 2019, 02:07 AM
#398
avatar of blancat

Posts: 810



Sure, then make Luftwaffe Ground Forces a stronger commander. Falls have to carry their entire doctrine to relevancy, yet everyone acts as if they’re a problematic stock unit.


already strong, dude

just Other commanders are easier to use than Luftwaffe Ground Forces

Luftwaffe Ground Forces was good enough before it was buffed

falls had no performance problems except late coming out at 3cp

6 Oct 2019, 02:12 AM
#399
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



already strong, dude


Yes you said nerf falls, so I said buff the commander. It’s not hard to follow.

Unless you think the commander itself besides falls is strong, in which case I’m just gonna laugh.
6 Oct 2019, 02:15 AM
#400
avatar of blancat

Posts: 810



Yes you said nerf falls, so I said buff the commander. It’s not hard to follow.

Unless you think the commander itself besides falls is strong, in which case I’m just gonna laugh.


how can buff anymore?

this commander had "rework patch" 2 times

What do you want?

A big fucking super 88mm AA cannon? double barrel cannon KT? Me262? V1 rocket?

To ask for something more here is just a whining
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