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Bug Report for Commander patch

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18 Jun 2019, 16:30 PM
#101
avatar of murky depths

Posts: 594



Ok. Thanks completely didn't realise :)


No worries, it's cost me a few moments of "almost got the HMG out" only to watch my REs run right into it.

Cue the curb your enthusiasm music.
18 Jun 2019, 17:39 PM
#102
avatar of achpawel

Posts: 635



No worries, it's cost me a few moments of "almost got the HMG out" only to watch my REs run right into it.

Cue the curb your enthusiasm music.


Happens to me too but sometimes works correctly. I haven't figured this out yet.
19 Jun 2019, 00:30 AM
#103
avatar of Fmerritt2001

Posts: 15

I hope nobody will write here :P


My USF RE don’t auto aim at range from emplacement. I have to manually target Infantry that attack the emplacement from med- long range
19 Jun 2019, 23:28 PM
#104
avatar of Vipper

Posts: 6286 | Subs: 1

pgs exit 250 if they upgrade with shreck.
20 Jun 2019, 08:26 AM
#105
avatar of Sturmpanther
Lead Strategist Badge

Posts: 4821 | Subs: 14

jump backJump back to quoted post19 Jun 2019, 23:28 PMVipper
pgs exit 250 if they upgrade with shreck.

?
20 Jun 2019, 08:42 AM
#106
avatar of Vipper

Posts: 6286 | Subs: 1


?

If a Pg squad ridding on 250 is requested to upgrade with shrecks, they will disembark.
20 Jun 2019, 14:52 PM
#107
avatar of Brick Top

Posts: 1068



I experienced the opposite of this where the Tiger ace wouldn't attack infantry targets automaticly with the main gun at all, regardless of priority setting.


YES!! I thought I was going mad, Tiger Ace has some problems auto attacking, must be something to do with the spearhead ability. Possibly using attack move on it will help, but it's really annoying, enough to not want to use it.

Additionally, if your turret is facing backwards and you activate spearhead, it magically flicks to front position, not that big a deal I guess, but a bit weird. Potentially could be abused.
20 Jun 2019, 16:39 PM
#108
avatar of DerbyHat

Posts: 1024 | Subs: 1

jump backJump back to quoted post15 Jun 2019, 19:07 PMStark
1. assault grens animation bug. Looks like unit doesn't fire (apparently reloading though i;m not sure) but enemy unit gets damage. Dunno what makes the bug on though.


Maybe the sprint ability causes this?
21 Jun 2019, 16:08 PM
#109
avatar of EtherealDragon

Posts: 1434 | Subs: 1

Is the Fire Superiority ability on Airborne Guards supposed to be attached to PPSH upgrade? I was under the impression that it was supposed to be with the DP upgrade?

Edit- Also it looks like the graphics on 3X DP is bugged where one model has an invisible DP?
21 Jun 2019, 20:03 PM
#110
avatar of Katitof

Posts: 13685 | Subs: 7

Is the Fire Superiority ability on Airborne Guards supposed to be attached to PPSH upgrade? I was under the impression that it was supposed to be with the DP upgrade?

Edit- Also it looks like the graphics on 3X DP is bugged where one model has an invisible DP?

DPs have suppressive ability, ppsh have DEE PEE ESSS one.
If PPSH aren't suppressing anything, then its working as intended.
22 Jun 2019, 13:29 PM
#111
avatar of Aarotron

Posts: 332

advanced warfare tactics il 2 strafe title has changed to "tactical il 2 sturmovik rocket run"
23 Jun 2019, 07:50 AM
#112
avatar of WAAAGH2000

Posts: 309

When Fusilier upgrade Schreck,after lost 1x schreck,it will unlock G43 upgrade,not replenish schreck
23 Jun 2019, 22:24 PM
#113
avatar of DerbyHat

Posts: 1024 | Subs: 1

advanced warfare tactics il 2 strafe title has changed to "tactical il 2 sturmovik rocket run"


Has it become a rocket strafe tho? Might finally make that commander useful. :snfPeter:
23 Jun 2019, 22:26 PM
#114
avatar of DerbyHat

Posts: 1024 | Subs: 1

When Fusilier upgrade Schreck,after lost 1x schreck,it will unlock G43 upgrade,not replenish schreck


Same with MP40 Storms if they upgrade Schreck and pick up a weapon from the ground later; Schreck won't replenish. :(
24 Jun 2019, 09:29 AM
#115
avatar of Aarotron

Posts: 332



Has it become a rocket strafe tho? Might finally make that commander useful. :snfPeter:


No its the same old useless strafe :/
24 Jun 2019, 14:19 PM
#116
avatar of EtherealDragon

Posts: 1434 | Subs: 1



Has it become a rocket strafe tho? Might finally make that commander useful. :snfPeter:


That would be the dream. T85, PPSH, AND a decent Offmap would be great.
25 Jun 2019, 10:24 AM
#117
avatar of BlobSponge²

Posts: 30

Seems that new vehicles from new commanders don't show official camo

For example, the M10 Achilles and the M5 HT keep their green camo instead of showing the choosen one.
25 Jun 2019, 10:42 AM
#118
avatar of JulianSnow

Posts: 46

Commandos will still sometimes attack enemy infantry whilst on hold fire and camouflaged giving away their position.

I think this may have been happening for a few patches though.


Saw this yesterday while playing OKW and having a cloacked rakettenwerfer on "tank only". But the support squad members started firing on enemy infantry and thus giving away it's position :(
25 Jun 2019, 12:43 PM
#119
avatar of jackill2611

Posts: 229

Jackson's prioritize vehicles seems to be not working.
Sorry, I don't have replay to post. As soon as I be able to post such replay I will do it.
25 Jun 2019, 13:00 PM
#120
avatar of Katitof

Posts: 13685 | Subs: 7

Seems that new vehicles from new commanders don't show official camo

For example, the M10 Achilles and the M5 HT keep their green camo instead of showing the choosen one.

Not a bug, camo skins are tailored to each faction individually, modders have no ability to create skins.
If a unit isn't native to the faction, it won't have its skins.
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