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What if OKW had standard starting resources?

11 May 2019, 23:09 PM
#21
avatar of ShadowLinkX37
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jump backJump back to quoted post11 May 2019, 18:04 PMLago


i am having an excellent day

First post updated. I stand by 'weaker first three minutes + faster teching' being an improvement to OKW, but the 100 MP thing is throughly debunked.


Check soviet math again :/ 390+170 = 560
11 May 2019, 23:16 PM
#22
avatar of Esxile

Posts: 3600 | Subs: 1



OKW needs to pay 15 fuel (and 100MP) for the medics. Or continuously pay 45 munitions per 3 med kits if they go Mechanized.


OP is talking about OKW T2 opening thus healing cost them munition only. You can't seriously says USF only need 105 fuel to pay a Stuart, that's a completely false assumption in case of a balanced match. You must add the fuel cost of ambulance and BARs to get a something equal, and I do you a discount on not teching grenade.
12 May 2019, 00:41 AM
#23
avatar of Lago

Posts: 3260



Check soviet math again :/ 390+170 = 560


I didn't make any edits to the calculations. I simply removed references to the 100 MP thing from the first post.
12 May 2019, 01:32 AM
#24
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post11 May 2019, 18:04 PMLago


i am having an excellent day

First post updated. I stand by 'weaker first three minutes + faster teching' being an improvement to OKW, but the 100 MP thing is throughly debunked.

I think the problem is the fact that volks are 250mp. The only other factions that have mainlines that cheap are ost and soviets and they both have to build tier buildings in the early game (unless you're conscript spamming I guess). That seems IMO to be what lets OKW get so many squads on the field so fast. Couple that with a pretty powerful starting unit and they have a lot of infantry dominance by default in the opening stages of the game.
12 May 2019, 07:53 AM
#25
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post11 May 2019, 23:16 PMEsxile
You can't seriously says USF only need 105 fuel to pay a Stuart, that's a completely false assumption in case of a balanced match. You must add the fuel cost of ambulance and BARs to get a something equal, and I do you a discount on not teching grenade.


He stated the minimum amount of fuel to get it. Nothing false about that. Lots of players rush the Stuart (or M20 or M15) and get the ambu afterwards, it's a common strat to get some shock value out of the unit. Weapon racks and grenade techs are usually skipped by going any of the meta commanders that offer Riflemen alternatives.

https://youtu.be/j9ZiqmYiE64?t=342
https://youtu.be/j12Tl-kcC0Y?t=419
https://youtu.be/7IxP3KWtX2w?t=536
https://youtu.be/4kwFr0AyR6c?t=276
etc
12 May 2019, 11:43 AM
#26
avatar of Esxile

Posts: 3600 | Subs: 1



He stated the minimum amount of fuel to get it. Nothing false about that. Lots of players rush the Stuart (or M20 or M15) and get the ambu afterwards, it's a common strat to get some shock value out of the unit. Weapon racks and grenade techs are usually skipped by going any of the meta commanders that offer Riflemen alternatives.

https://youtu.be/j9ZiqmYiE64?t=342
https://youtu.be/j12Tl-kcC0Y?t=419
https://youtu.be/7IxP3KWtX2w?t=536
https://youtu.be/4kwFr0AyR6c?t=276
etc


Then what? What is supposed to be a strat Aka risk/reward become mandatory cuz otherwise you're late in any aspect of the game? That's what you want?
12 May 2019, 12:25 PM
#27
avatar of Lago

Posts: 3260

jump backJump back to quoted post12 May 2019, 11:43 AMEsxile
Then what? What is supposed to be a strat Aka risk/reward become mandatory cuz otherwise you're late in any aspect of the game? That's what you want?


If you're going M20 Utility, you don't tech racks beforehand because you get a bazooka on the LT to support the Utility Car, and you need munitions to hand for smoke and possibly skirts.

If you're going M15 AAHT, you don't tech racks because you can tech a BAR on the Captain directly.

You don't rush the Stuart unless you're playing Mechanized because it's not a shock unit.

Once you've taken all that munition expenditure into account, you'd have the muni left for, what, one BAR? It seems crazy to delay your tech for that.
12 May 2019, 12:47 PM
#28
avatar of Esxile

Posts: 3600 | Subs: 1

jump backJump back to quoted post12 May 2019, 12:25 PMLago


If you're going M20 Utility, you don't tech racks beforehand because you get a bazooka on the LT to support the Utility Car, and you need munitions to hand for smoke and possibly skirts.

If you're going M15 AAHT, you don't tech racks because you can tech a BAR on the Captain directly.

You don't rush the Stuart unless you're playing Mechanized because it's not a shock unit.

Once you've taken all that munition expenditure into account, you'd have the muni left for, what, one BAR? It seems crazy to delay your tech for that.


Here again what is the point? With your proposal everyone will be forced to rush the stuart since every OKW Lvs is going to hit the field faster. I mean it is not like there were no reasons for the balance team to delay the Luch behind a 60 second build.
12 May 2019, 18:41 PM
#29
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post12 May 2019, 12:47 PMEsxile


Here again what is the point? With your proposal everyone will be forced to rush the stuart since every OKW Lvs is going to hit the field faster. I mean it is not like there were no reasons for the balance team to delay the Luch behind a 60 second build.


What's wrong with that?

Luchs: 100
Stuart: 105


The luchs is 90% AI and the stuart is about 70% AT and 30% AI. The stuart will arrive roughly the same time when rushed, and the stuart will beat the luchs. You could even complain the luchs doesn't have the time to actually be a shock unit since they'd arrive at similar times. So again, what's the problem?
12 May 2019, 20:45 PM
#30
avatar of Lago

Posts: 3260

jump backJump back to quoted post12 May 2019, 12:47 PMEsxile
Here again what is the point? With your proposal everyone will be forced to rush the stuart since every OKW Lvs is going to hit the field faster. I mean it is not like there were no reasons for the balance team to delay the Luch behind a 60 second build.


Or build an AT gun, an AAHT, stick a Bazooka on the Lieutenant, get the bazooka on the Lieutenant, lay mines or save their munitions and tech racks.

It makes a pretty minimal difference to USF. Just build your counter a unit earlier.

It's UKF and T1 SOV builds that'll notice the difference.
12 May 2019, 21:51 PM
#31
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post12 May 2019, 11:43 AMEsxile


Then what? What is supposed to be a strat Aka risk/reward become mandatory cuz otherwise you're late in any aspect of the game? That's what you want?

It is risk vs reward but that's fine. I personally don't usually tech racks until lategame sometimes because I use airborne and get an m20 and LT bazooka if I need.

That still doesn't change that that calculation was entirely supposed to be for the minimum fuel needed to get a stuart. It's just a fact.
12 May 2019, 22:56 PM
#32
avatar of thedarkarmadillo

Posts: 5279

the minimum fuel equation is inherently skewed in okws favour also because they get all their volks power spikes by first truck. minimum fuel for okw includes snare, garrison denial and weapon upgrades (and access to an mg i guess.
minimum fuel for usf skips healing, skips grenades, skips weapons... rushing for the allies is a choice with trade offs, as okw its just good business and leaves nothing by the way side
12 May 2019, 22:59 PM
#33
avatar of Stug life

Posts: 4474

the minimum fuel equation is inherently skewed in okws favour also because they get all their volks power spikes by first truck. minimum fuel for okw includes snare, garrison denial and weapon upgrades (and access to an mg i guess.
minimum fuel for usf skips healing, skips grenades, skips weapons... rushing for the allies is a choice with trade offs, as okw its just good business and leaves nothing by the way side
1 okw pays more , its not free truck cost fuel 2 okw does not have healing too(if ur response is sturm by ur logic usf gets free weapon upgrade cause the captains can buy them or already have them)
13 May 2019, 00:35 AM
#34
avatar of thedarkarmadillo

Posts: 5279

1 okw pays more , its not free truck cost fuel 2 okw does not have healing too(if ur response is sturm by ur logic usf gets free weapon upgrade cause the captains can buy them or already have them)

That is if we are talking solely about teching. This is rushing a unit we're talking about. Bumping okw fuel so they can rush a unit faster while ignoring the other bonuses included in their teching is Ludacris.

Also the sturm 3 aoe heals anywhere on the map is no comparable to a single weapon slot weapon. Not. Even. Close.

Crates are not the most effecient (well, 15mu to potentially heal your entire army only seems ineffecient because of brits stupid mega effecient healing) but the flexibility afforded by your starting unit being able to patch up your army on the front in undeniably incredible.
13 May 2019, 03:01 AM
#35
avatar of Lago

Posts: 3260

That is if we are talking solely about teching. This is rushing a unit we're talking about. Bumping okw fuel so they can rush a unit faster while ignoring the other bonuses included in their teching is Ludacris.


Up the fuel, drop the manpower is the idea.
13 May 2019, 07:27 AM
#36
avatar of Esxile

Posts: 3600 | Subs: 1



What's wrong with that?



The luchs is 90% AI and the stuart is about 70% AT and 30% AI. The stuart will arrive roughly the same time when rushed, and the stuart will beat the luchs. You could even complain the luchs doesn't have the time to actually be a shock unit since they'd arrive at similar times. So again, what's the problem?


Stuart 105 fuel +15 fuel ambulance + 10 fuel racks + 10 fuel grenade rack to unlock access to the same tools OKW get the moment the luch hit the field.
If you don't see the problem, can't help you more from here.
13 May 2019, 11:52 AM
#37
avatar of Lago

Posts: 3260

jump backJump back to quoted post13 May 2019, 07:27 AMEsxile
Stuart 105 fuel +15 fuel ambulance + 10 fuel racks + 10 fuel grenade rack to unlock access to the same tools OKW get the moment the luch hit the field.
If you don't see the problem, can't help you more from here.


They do?

Time to try out these double BAR Volksgrenadiers with HE grenades.
13 May 2019, 12:22 PM
#38
avatar of Stug life

Posts: 4474

jump backJump back to quoted post13 May 2019, 11:52 AMLago


They do?

Time to try out these double BAR Volksgrenadiers with HE grenades.
BuT STG hAvE mOrE DpS tHaN BAR:luvCarrot:
13 May 2019, 12:38 PM
#39
avatar of Felinewolfie

Posts: 868 | Subs: 5

I keep seeing this "100mp" stuff and it is simply false based on all other factions. UKF have different starting MP than soviets etc. there is no magical value that all factions have.

But imagine this.... all factions start with the same resources....... cough*****and get nondoc flamers cough*****


What if all factions had the same starting ressources, and the same units and the same commanders?
Then game would be balanced and equal, right?

OKW would be able to build caches, and have a T0 MG and an ambulance,
and Soviet T34/85 and US E8/76 would be fully equal to Panthers.

Who would love a fully balanced game?
13 May 2019, 12:41 PM
#40
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post13 May 2019, 03:01 AMLago


Up the fuel, drop the manpower is the idea.


I understand the idea but saying "rushing the light tank timing is now comparable" and ignoring that that means skipping all sorts of stuff for one faction and not for the other doesn't really make it comparable. Rushing a luchs doesn't sacrifice anything. It's hardly even considered rushing, just "getting" becuae you are going to get it asap no matter what. There is no "rush" there is no "quick luchs" just normal timing luchs. To get a "fast Stuart" you need to weigh the risks of not getting many things.
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